基于身体摇摆分析的真实感虚拟人物合成

Masashi Nishiyama, Tsubasa Miyauchi, Hiroki Yoshimura, Y. Iwai
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引用次数: 10

摘要

我们提出了一种合成身体摆动的方法,以使基于图像的化身具有类似人类的运动。这种方法是基于对真人身体摇摆的分析。现有的方法主要处理角色的动作状态,而没有充分考虑它们之间存在的等待状态。等待状态对于填充交互前后的时间段至关重要。在交互系统中,用户需要等待状态和动作状态才能自然地与虚拟角色交流。我们的方法使用单摄像机视频序列测量站立受试者身体各部分摆动运动的时间变化。当运动接近于零时,通过在序列中的点之间随机转换,我们能够合成一个具有任意时间长度的身体摆动的新视频序列。主观评估结果表明,用我们的方法合成的具有身体摇摆的虚拟形象比使用基线方法的虚拟形象对用户来说更有活力。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Synthesizing Realistic Image-based Avatars by Body Sway Analysis
We propose a method for synthesizing body sway to give human-like movement to image-based avatars. This method is based on an analysis of body sway in real people. Existing methods mainly handle the action states of avatars without sufficiently considering the wait states that exist between them. The wait state is essential for filling the periods before and after interaction. Users require both wait and action states to naturally communicate with avatars in interactive systems. Our method measures temporal changes in the body sway motion of each body part of a standing subject using a single-camera video sequence. We are able to synthesize a new video sequence with body sway over an arbitrary length of time by randomly transitioning between points in the sequence when the motion is close to zero. The results of a subjective assessment show that avatars with body sway synthesized by our method appeared more alive to users than those using baseline methods.
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