{"title":"(反向)移动物体的k近邻","authors":"Zahed Rahmati, Valerie King, S. Whitesides","doi":"10.1145/2668064.2677081","DOIUrl":null,"url":null,"abstract":"We introduce a new, simple method for answering reverse and nearest neighbor queries for moving objects, e.g., mobile players in a multiplayer game, where a trajectory is known to the system for each object, at least in the short-term. See [Rahmati 2014].","PeriodicalId":138747,"journal":{"name":"Proceedings of the 7th International Conference on Motion in Games","volume":"15 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2014-11-06","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":"{\"title\":\"(Reverse) k-nearest neighbors for moving objects\",\"authors\":\"Zahed Rahmati, Valerie King, S. Whitesides\",\"doi\":\"10.1145/2668064.2677081\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"We introduce a new, simple method for answering reverse and nearest neighbor queries for moving objects, e.g., mobile players in a multiplayer game, where a trajectory is known to the system for each object, at least in the short-term. See [Rahmati 2014].\",\"PeriodicalId\":138747,\"journal\":{\"name\":\"Proceedings of the 7th International Conference on Motion in Games\",\"volume\":\"15 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2014-11-06\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"1\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings of the 7th International Conference on Motion in Games\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/2668064.2677081\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 7th International Conference on Motion in Games","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/2668064.2677081","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
We introduce a new, simple method for answering reverse and nearest neighbor queries for moving objects, e.g., mobile players in a multiplayer game, where a trajectory is known to the system for each object, at least in the short-term. See [Rahmati 2014].