(反向)移动物体的k近邻

Zahed Rahmati, Valerie King, S. Whitesides
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引用次数: 1

摘要

我们引入了一种新的,简单的方法来回答移动对象的反向和最近邻查询,例如,多人游戏中的移动玩家,其中系统已知每个对象的轨迹,至少在短期内。参见[Rahmati 2014]。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
(Reverse) k-nearest neighbors for moving objects
We introduce a new, simple method for answering reverse and nearest neighbor queries for moving objects, e.g., mobile players in a multiplayer game, where a trajectory is known to the system for each object, at least in the short-term. See [Rahmati 2014].
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