渲染风格会影响虚拟人的个性感知吗?

Katja Zibrek, R. Mcdonnell
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引用次数: 39

摘要

在娱乐行业及其他领域,提供具有吸引力的虚拟角色来传达个性正变得极其重要。一个被称为“恐怖谷”的理论被用来描述一种现象,即虚拟角色的出现会导致用户对该角色的消极/积极反应[Mori 1970]。由于用于渲染角色的风格会强烈地改变外观,因此我们研究了渲染风格的差异是否会间接影响观众的反应,我们基于对个性的感知来衡量。基于心理学研究,我们首先编写了原创角色对话,以传达十种典型的性格类型。然后,招募一名专业演员表演这些对话,同时记录下他的面部和身体动作以及声音。这些表演被映射到一个以两种不同外观风格呈现的虚拟角色上:吸引人的卡通风格和不吸引人的病态风格(图1)。在我们的实验中,参与者被问及角色的性格问题,以便我们测试渲染风格的差异是否会导致性格感知的差异。我们的研究结果发现了渲染风格的间接影响,即卡通风格的人被评为比病态风格的人更讨人喜欢。这一结果对有意创造有吸引力的虚拟人的开发者有启示,避免了“恐怖谷”现象。
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Does render style affect perception of personality in virtual humans?
Delivering appealing virtual characters conveying personality is becoming extremely important in the entertainment industry and beyond. A theory called the 'Uncanny Valley' has been used to describe the phenomenon that the appearance of a virtual character can contribute to negative/positive audience reactions to that character [Mori 1970]. Since the style used to render a character strongly changes the appearance, we investigate whether a difference in render style can indirectly influence audience reaction, which we measure based on perception of personality. Based on psychology research, we first scripted original character dialogues in order to convey a range of ten typical personality types. Then, a professional actor was recruited to act out these dialogues, while his face and body motion and audio were recorded. The performances were mapped onto a virtual character rendered in two styles that differ in appearance: an appealing cartoon style and unappealing ill style (Figure 1). In our experiment, participants were asked questions about the character's personality in order for us to test if the difference in render style causes differences in personality perception. Our results found an indirect effect of render style where the cartoon style was rated as having a more agreeable personality than the ill style. This result has implications for developers interested in creating appealing virtual humans, avoiding the 'Uncanny Valley' phenomenon.
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