{"title":"验证智能服务系统模型,支持教师创建教育迷宫视频游戏","authors":"A. Antonova","doi":"10.23919/MIPRO57284.2023.10159635","DOIUrl":null,"url":null,"abstract":"Intelligent technologies can encourage the design and implementation of personalized learning solutions. In traditional school settings, teachers still hesitate about how to use educational video games in class. In this context smart services can support teachers to design personalized and adaptable learning games by providing more data-enabled, user-centered and context-oriented recommendations. The paper presents the smart service concepts and explores their role in improving teachers’ capacity to design educational video games. It steps on the platform APOGEE to construct educational enriched maze video games and proposes a smart service validation model, which is verified and tested. The paper starts with a short introduction of the pilot smart service system, based on the APOGEE platform. After that, it analyzes the existing platforms that teachers can use for learning game creation. Next, a validation model of the smart service system is presented. The validation process is explained in detail, covering two testing rounds with 9 lecturers and 15 students. The discussion part verifies that the proposed smart service pilot implementation can efficiently support teachers to conceptualize educational maze video games.","PeriodicalId":177983,"journal":{"name":"2023 46th MIPRO ICT and Electronics Convention (MIPRO)","volume":"26 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2023-05-22","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Validating a Model of Smart Service System, Supporting Teachers to Create Educational Maze Video Games\",\"authors\":\"A. Antonova\",\"doi\":\"10.23919/MIPRO57284.2023.10159635\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Intelligent technologies can encourage the design and implementation of personalized learning solutions. In traditional school settings, teachers still hesitate about how to use educational video games in class. In this context smart services can support teachers to design personalized and adaptable learning games by providing more data-enabled, user-centered and context-oriented recommendations. The paper presents the smart service concepts and explores their role in improving teachers’ capacity to design educational video games. It steps on the platform APOGEE to construct educational enriched maze video games and proposes a smart service validation model, which is verified and tested. The paper starts with a short introduction of the pilot smart service system, based on the APOGEE platform. After that, it analyzes the existing platforms that teachers can use for learning game creation. Next, a validation model of the smart service system is presented. The validation process is explained in detail, covering two testing rounds with 9 lecturers and 15 students. The discussion part verifies that the proposed smart service pilot implementation can efficiently support teachers to conceptualize educational maze video games.\",\"PeriodicalId\":177983,\"journal\":{\"name\":\"2023 46th MIPRO ICT and Electronics Convention (MIPRO)\",\"volume\":\"26 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2023-05-22\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2023 46th MIPRO ICT and Electronics Convention (MIPRO)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.23919/MIPRO57284.2023.10159635\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2023 46th MIPRO ICT and Electronics Convention (MIPRO)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.23919/MIPRO57284.2023.10159635","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Validating a Model of Smart Service System, Supporting Teachers to Create Educational Maze Video Games
Intelligent technologies can encourage the design and implementation of personalized learning solutions. In traditional school settings, teachers still hesitate about how to use educational video games in class. In this context smart services can support teachers to design personalized and adaptable learning games by providing more data-enabled, user-centered and context-oriented recommendations. The paper presents the smart service concepts and explores their role in improving teachers’ capacity to design educational video games. It steps on the platform APOGEE to construct educational enriched maze video games and proposes a smart service validation model, which is verified and tested. The paper starts with a short introduction of the pilot smart service system, based on the APOGEE platform. After that, it analyzes the existing platforms that teachers can use for learning game creation. Next, a validation model of the smart service system is presented. The validation process is explained in detail, covering two testing rounds with 9 lecturers and 15 students. The discussion part verifies that the proposed smart service pilot implementation can efficiently support teachers to conceptualize educational maze video games.