验证智能服务系统模型,支持教师创建教育迷宫视频游戏

A. Antonova
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引用次数: 0

摘要

智能技术可以鼓励个性化学习解决方案的设计和实施。在传统的学校环境中,教师仍然对如何在课堂上使用教育电子游戏犹豫不决。在这种情况下,智能服务可以通过提供更多基于数据、以用户为中心和面向情境的建议,支持教师设计个性化和适应性强的学习游戏。本文提出了智能服务的概念,并探讨了智能服务在提高教师教学电子游戏设计能力中的作用。基于APOGEE平台构建益智益智迷宫电子游戏,提出了智能服务验证模型,并进行了验证和测试。本文首先简要介绍了基于APOGEE平台的先导智能服务系统。然后,分析了教师可以用于学习游戏创作的现有平台。其次,提出了智能服务系统的验证模型。详细解释了验证过程,包括9位讲师和15名学生的两轮测试。讨论部分验证了所提出的智能服务试点实施能够有效地支持教师对教育迷宫视频游戏进行概念化。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Validating a Model of Smart Service System, Supporting Teachers to Create Educational Maze Video Games
Intelligent technologies can encourage the design and implementation of personalized learning solutions. In traditional school settings, teachers still hesitate about how to use educational video games in class. In this context smart services can support teachers to design personalized and adaptable learning games by providing more data-enabled, user-centered and context-oriented recommendations. The paper presents the smart service concepts and explores their role in improving teachers’ capacity to design educational video games. It steps on the platform APOGEE to construct educational enriched maze video games and proposes a smart service validation model, which is verified and tested. The paper starts with a short introduction of the pilot smart service system, based on the APOGEE platform. After that, it analyzes the existing platforms that teachers can use for learning game creation. Next, a validation model of the smart service system is presented. The validation process is explained in detail, covering two testing rounds with 9 lecturers and 15 students. The discussion part verifies that the proposed smart service pilot implementation can efficiently support teachers to conceptualize educational maze video games.
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