一种基于视频的足球运动员跟踪系统,使用高效卷积算子进行分析

N. H. Thinh, Hoang Hong Son, Chu Thi Phuong Dzung, Vu Quang Dzung, Luu Manh Ha
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引用次数: 4

摘要

计算机视觉在媒体和训练活动的需求下被应用于体育分析。本文介绍了一个在视频流中跟踪多个足球运动员的系统。任务的挑战是:视频中玩家相对较小,动作混乱;处理时间高效,保证分析数据在比赛过程中及时上报,同时要求准确性足够;系统的硬件要求具有高移动性。为了克服这些问题,我们采用高效卷积算子(ECO)作为核心跟踪方法,在两台同步笔记本电脑上跟踪目标,然后在后处理阶段合并数据。此外,还提供了用户交互功能,以帮助操作员纠正故障轨迹。对两种分辨率设置下的职业足球比赛视频进行了定性评价。修正失败轨迹的用户交互次数和时间处理被选为评估的标准。结果表明,ECO跟踪优于几种已知的跟踪方法,平均在2分钟内跟踪损失小于1,处理速率为12-17 fps。综上所述,该系统是一种很有前途的足球运动员跟踪和统计分析工具。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
A video-based tracking system for football player analysis using Efficient Convolution Operators
Computer vision has been applied in sports analysis under the demand of the media as well as a training activity. This paper presents work on a system for tracking multiple football players in video streams. The challenges of the task are: the players are relatively small in the video with chaos movements; the processing time is efficient to ensure the analyzed data is reported during the match while the accuracy is required to be sufficient; the hardware of the system needs to be high mobility. To overwhelm those, we apply Efficient Convolution Operators (ECO) as a core tracking method to track the targets on two synchronized laptops, then the data is merged in a post-processing stage. Besides, user interactive functions are also provided to assist the operators to correct failed tracks. The tracking method is qualitatively evaluated on videos from professional football matches with two resolution settings. The number of user interactions to correct the failed tracks and the time processing are chosen as criteria for the evaluation. The results show that ECO tracking outperforms several well-known tracking methods with less than 1 tracking loss in 2 minutes on average with processing rate of 12–17 fps. In conclusion, the proposed system is a promising tool for football player tracking and statistical analysis in practice.
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