{"title":"《VirtualBike:专为骑行者设计的运动游戏","authors":"S. M. Malfatti, Igor Yepes","doi":"10.1109/SVR.2014.12","DOIUrl":null,"url":null,"abstract":"An exergame can be defined as a software application that combines electronic games and exercises, in which the player uses his body movements to interact with a virtual world. This paper describes the design and application of an exergame called Virtual Bike by which is possible to capture the movements that the player do on a real bycicle using a Kinect sensor.","PeriodicalId":291858,"journal":{"name":"2014 XVI Symposium on Virtual and Augmented Reality","volume":"12 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2014-06-15","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"VirtualBike: An Exergame Designed to Cyclists\",\"authors\":\"S. M. Malfatti, Igor Yepes\",\"doi\":\"10.1109/SVR.2014.12\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"An exergame can be defined as a software application that combines electronic games and exercises, in which the player uses his body movements to interact with a virtual world. This paper describes the design and application of an exergame called Virtual Bike by which is possible to capture the movements that the player do on a real bycicle using a Kinect sensor.\",\"PeriodicalId\":291858,\"journal\":{\"name\":\"2014 XVI Symposium on Virtual and Augmented Reality\",\"volume\":\"12 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2014-06-15\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2014 XVI Symposium on Virtual and Augmented Reality\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/SVR.2014.12\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2014 XVI Symposium on Virtual and Augmented Reality","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/SVR.2014.12","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
An exergame can be defined as a software application that combines electronic games and exercises, in which the player uses his body movements to interact with a virtual world. This paper describes the design and application of an exergame called Virtual Bike by which is possible to capture the movements that the player do on a real bycicle using a Kinect sensor.