基于准插值控制网的射线/ bsamzier曲面交点几何算法

Y. Fougerolle, Sandrine Lanquetin, M. Neveu, T. Lauthelier
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引用次数: 3

摘要

在本文中,我们提出了一种新的几何算法来计算射线与矩形贝塞尔斑块之间的交点。我们的方法的新颖之处在于使用贝塞尔补丁和它的准插值控制网之间的差的界限。任意次贝塞尔曲面的拟插值多边形在作为控制点二阶差分函数的精度范围内逼近极限曲面,这允许进行非常简单的投影和二维相交测试,以确定包含潜在相交的子块。我们的算法简单,因为它只确定一个包含解的二维参数区间;高效,因为准插值多边形是直接计算的,避免了基函数的最小或最大求值或复杂的包络构造。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
A Geometric Algorithm for Ray/Bézier Surfaces Intersection Using Quasi-Interpolating Control Net
In this paper, we present a new geometric algorithm to compute the intersection between a ray and a rectangular Bezier patch. The novelty of our approach resides in the use of bounds of the difference between a Bezier patch and its quasi-interpolating control net. The quasi-interpolating polygon of a Bezier surface of arbitrary degree approximates the limit surface within a precision that is function of the second order difference of the control points, which allows for very simple projections and 2D intersection tests to determine sub-patches containing a potential intersection. Our algorithm is simple, because it only determines a 2D parametric interval containing the solution, and efficient because the quasi-interpolating polygon is directly computed, which avoids both minimum or maximum evaluations of the basis functions or complex envelops construction.
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