带有Kinect和MIDI的三维球体虚拟仪器

Ming-Fong Lu, Jen-Shiun Chiang, T. Shih, Shulei Wu
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引用次数: 5

摘要

在本文中,我们提出了一个利用微软Kinect传感器和MIDI技术为音乐爱好者制作一种视觉乐器的应用程序。该程序通过OpenGL在三维空间中绘制一个球体,用户可以在视觉球体中跳舞。用户可以通过在特定区域输入两只手或两只脚来触发事件,事件将生成音乐或和弦。球体可以360度旋转,我们可以在屏幕上看到3D骨架。我们还校准了两个Kinect来做校准,因为当用户不能站在Kinect前面或者侧面对Kinect时,Kinect不能很好地检测到用户的身体,用户的身体会被你的手臂或腿的一部分挡住,Kinect的红外线无法测量到你的关节。我们需要校准的原因是如果我们需要一个骨架的侧面视图。当用户的手放在球体表面时,我们计算球体的半径,它将通过MIDI事件产生声音。我们使用该程序进行音乐会表演,将所有虚拟乐器实时组合在一起,并在屏幕上显示带有用户骨架的3d球体。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
3D sphere virtual instrument with Kinect and MIDI
In this paper, we present an application that dance and music using Microsoft Kinect sensor and use MIDI technology to make a visual instrument for somebody who interested in music. The program will draw a sphere in three dimensions space by OpenGL and a user can dance in the visual sphere. The user can trigger events by entering two hands or feet in a specific zone and events will generate music or chord. The sphere can be 360 degrees rotated and we can see the 3D skeleton on the screen. We also calibrated two Kinects to do calibration because when user cannot stand in front of Kinect or when user stand side face to Kinect, Kinect cannot detect user's body very well, user's body will block by a part of your arms or legs and Kinect's infrared ray can't measure your joints. The reason we need to do a calibration if we need a side view of skeleton. We calculate the radius of the sphere when the user's hand on the surface of the sphere, it will generate sound by MIDI events. We use the program to perform in concert, which combine all virtual instruments in real time and show the 3d sphere with the user's skeleton on the screen.
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