{"title":"三维卷管理器在增强现实应用范例中取代窗口管理器","authors":"Antti Peuhkurinen, T. Mikkonen","doi":"10.1109/MOBILESOFT.2015.35","DOIUrl":null,"url":null,"abstract":"New mobile hardware technologies open up new possibilities for developing augmented reality applications of different types. In the advent of mature next-generation hardware, it is already possible to recognize some of the key concepts and software technologies to support the augmented reality application paradigm. In this paper we focus to the rendering part of the future augmented reality application paradigm, especially the 3D techniques that fulfill the main needs for the future augmented reality application paradigm.","PeriodicalId":131706,"journal":{"name":"2015 2nd ACM International Conference on Mobile Software Engineering and Systems","volume":"33 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2015-05-16","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"2","resultStr":"{\"title\":\"Three-Dimensional Volume Managers Replacing Window Managers in Augmented Reality Application Paradigm\",\"authors\":\"Antti Peuhkurinen, T. Mikkonen\",\"doi\":\"10.1109/MOBILESOFT.2015.35\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"New mobile hardware technologies open up new possibilities for developing augmented reality applications of different types. In the advent of mature next-generation hardware, it is already possible to recognize some of the key concepts and software technologies to support the augmented reality application paradigm. In this paper we focus to the rendering part of the future augmented reality application paradigm, especially the 3D techniques that fulfill the main needs for the future augmented reality application paradigm.\",\"PeriodicalId\":131706,\"journal\":{\"name\":\"2015 2nd ACM International Conference on Mobile Software Engineering and Systems\",\"volume\":\"33 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2015-05-16\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"2\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2015 2nd ACM International Conference on Mobile Software Engineering and Systems\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/MOBILESOFT.2015.35\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2015 2nd ACM International Conference on Mobile Software Engineering and Systems","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/MOBILESOFT.2015.35","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
New mobile hardware technologies open up new possibilities for developing augmented reality applications of different types. In the advent of mature next-generation hardware, it is already possible to recognize some of the key concepts and software technologies to support the augmented reality application paradigm. In this paper we focus to the rendering part of the future augmented reality application paradigm, especially the 3D techniques that fulfill the main needs for the future augmented reality application paradigm.