Gricelda Rodriguez-Robledo, Alma Lilia Gonzalez-Aspera, L. Rodriguez-Ruiz, Araceli Gonzalez-Aspera
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The design of the research was based on the qualitative model of case study, under the Scrum development methodology, being a collaborative work between the Academic Bodies of Multimedia and Electronic Commerce of the Technological University of Morelia and the Science, Technology and Management of the Organizations of the Technological Institute of Morelia. The scope obtained so far consists of a functional prototype of the Electronic Commerce Site, which incorporates a journey with 3D models of Virtual Reality and Augmented Reality via QR codes, with the possibility of purchase. It is expected that in later stages data will be obtained that allow studying how to modify the purchase intention, level of sales and market captured in commercialization of Michoacán ceramic crafts, through this proposa","PeriodicalId":296624,"journal":{"name":"Journal of Bussines Development Strategies","volume":"11 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2019-06-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Virtual and Augmented Reality as a digital strategy for the commercialization of Michoacan crafts. Case: Mara Ceramics\",\"authors\":\"Gricelda Rodriguez-Robledo, Alma Lilia Gonzalez-Aspera, L. 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引用次数: 0
摘要
这项工作涉及制作3d工艺品米却肯纳的过程,通过使用虚拟现实和增强技术来展示,作为促进工艺车间Cerámica Mara, SA de CV产品营销和推广策略的一部分。这些资源是整合到电子商务网站中的创新元素,允许用户在旅途中欣赏虚拟画廊中展出的手工作品,可以选择作品,可以配置颜色和纹理,并且/或通过网站目录中提供的QR码在移动设备中可视化它们;所有的意图都是作为增强用户购买意愿的元素。本研究的设计基于案例研究的定性模型,采用Scrum开发方法,是莫雷利亚理工大学多媒体和电子商务学术机构与莫雷利亚理工学院组织科学、技术和管理部门的合作工作。目前获得的范围包括电子商务网站的功能原型,其中包含通过QR码的虚拟现实和增强现实3D模型的旅程,并具有购买的可能性。预计在后续阶段将获得数据,允许研究如何修改Michoacán陶瓷工艺品商业化中的购买意愿,销售水平和市场捕获
Virtual and Augmented Reality as a digital strategy for the commercialization of Michoacan crafts. Case: Mara Ceramics
This work deals with the process of creating 3Dpieces of handicrafts Michoacanas to be shown through the use of Virtual Reality and Augmented as part of the solution to promote a strategy of marketing and promotion of the products of the craft workshop Cerámica Mara, SA de CV . These resources are innovative elements incorporated into an Electronic Commerce site, which allow the user to appreciate during their journey the handmade pieces exhibited in the virtual gallery, with the possibility of selecting the pieces, being able to configure the color and texture, and / or visualize them in their mobile device through the QR codes provided in the site catalog; all with the intention of serving as elements that potentiate the user's purchase intention. The design of the research was based on the qualitative model of case study, under the Scrum development methodology, being a collaborative work between the Academic Bodies of Multimedia and Electronic Commerce of the Technological University of Morelia and the Science, Technology and Management of the Organizations of the Technological Institute of Morelia. The scope obtained so far consists of a functional prototype of the Electronic Commerce Site, which incorporates a journey with 3D models of Virtual Reality and Augmented Reality via QR codes, with the possibility of purchase. It is expected that in later stages data will be obtained that allow studying how to modify the purchase intention, level of sales and market captured in commercialization of Michoacán ceramic crafts, through this proposa