奶牛,点击,密码和讽刺

Tom Tyler
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引用次数: 0

摘要

社交网络游戏《Farmville》允许玩家种植庄稼、饲养动物和生产各种商品,在2009年发布的一年内就取得了巨大成功,吸引了1.1亿Facebook用户。然而,这款游戏因其无脑的机制而受到批评,玩家只需反复点击其彩色图标即可。Ian Bogost的《Cow Clicker》允许玩家每6小时点击一次牛的图片。在这篇文章中,我扩展了Bogost的批评,并指出《Cow Clicker》不仅突出了《Farmville》游戏玩法的无灵魂性,而且还突出了这款游戏缺乏对奶牛日常生活和过早死亡的痛苦现实的描绘。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Cows, Clicks, Ciphers, and Satire
The social network game Farmville, which allows players to grow crops, raise animals, and produce a variety of goods, proved enormously successful within a year of its launch in 2009, attracting 110 million Facebook users. The game has been criticized, however, for its mindless mechanics, which require little more than repeated clicking on its colourful icons. By way of parody, Ian Bogost’s Cow Clicker permits its players simply to click on a picture of a cow once every six hours. In this essay I extend Bogost’s critique, and suggest that Cow Clicker highlights not just the soulless inanity of Farmville’s gameplay, but also the paucity of that game’s portrayal of the painful reality of a dairy cow’s punishing daily existence and untimely end.
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