软件工程教育虚拟课堂原型的开发:经验报告

Filipe Fernandes, D. Castro, C. Rodrigues, C. Werner
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引用次数: 0

摘要

2019冠状病毒病大流行迫使教育机构通过使用数字信息和通信技术来支持远程学习的连续性,从而重塑自身。Google Meet和Zoom是解决方案中采用的工具之一。然而,学习过程面临挑战,主要与学生缺乏参与和日益丧失动力有关。沉浸式学习(iL)是一个有潜力改善学习成果的研究课题。通过沉浸式环境,学生可以获得新的观看和互动方式,提供更多的学习参与。因此,这项工作的目标是展示一个虚拟教室原型的开发,一个支持软件工程教育(SEE)的虚拟环境。与专家进行了初步评价,发现环境的可用性令人满意,但性能方面必须改进。在未来的工作中,除了调整已指出的改进点外,还将与3至5名扩展现实专家进行用户体验评估,并与学生进行另一次评估,以验证虚拟教室对学习成果的影响。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Development of the Software Engineering Education Virtual Classroom Prototype: An Experience Report
COVID-19 pandemic forced educational institutions to reinvent themselves by using digital information and communication technologies to support the continuity of distance learning. Google Meet and Zoom were one of the tools adopted as solution. However, the learning process presented challenges, mainly related to the lack of engagement and growing demotivation of students. Immersive Learning (iL) is a research topic that has the potential to improve learning outcomes. Through immersive environments, students have access to new ways of viewing and interacting, providing more engagement in learning. Therefore, the objective of this work is to present the development of a Virtual Classroom prototype, a virtual environment to support Software Engineering Education (SEE). An initial evaluation with a specialist was carried out and it was found that the usability of the environment is satisfactory, but aspects of performance must be improved. As future work, apart from adjusting the indicated points for improvement, a user experience evaluation with 3 to 5 extended reality specialists and another evaluation with students in order to verify the influence of the Virtual Classrooms on learning outcomes will be carried out.
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