openVG二维矢量图形硬件实现的优化渲染算法

Kilhyung Cha, Daewoong Kim, S. Chae
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引用次数: 11

摘要

本文提出了一种面向硬件实现的OpenVG二维矢量图形的优化绘制算法。在绘制算法中,我们采用了栅格和矢量的混合绘制,即只在每条扫描线内使用矢量绘制,以减少外部存储器访问的数量和计算复杂度。我们利用所提出的算法实现了一个硬件加速器。实验结果表明,在工作时钟频率为100mhz的QVGA面板上,我们的硬件加速器可以处理11.8 fps的Tiger图像。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
an optimized rendering algorithm for hardware implementation of openVG 2D vector graphics
An optimized rendering algorithm of the OpenVG 2D vector graphics for hardware implementation is presented in this paper. In the rendering algorithm we adopted a hybrid of raster and vector rendering, which uses vector rendering only within each scanline, to reduce both the number of external memory accesses and the computational complexity. We implemented a hardware accelerator with the proposed algorithm. Experimental results show that our hardware accelerator can handle 11.8 fps of Tiger image for a QVGA panel at the operating clock frequency of 100 MHz.
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