{"title":"虚拟混合学习虚拟三维世界及其在教学场景中的整合","authors":"C. Lecon, M. Herkersdorf","doi":"10.1109/ICCSE.2014.6926446","DOIUrl":null,"url":null,"abstract":"Virtual Blended Learning is the use of Blended Learning scenarios within virtual 3D worlds. We show the advanced possibilities compared with traditional e-learning, integrating 3D worlds into University lectures. One main issue is the overall tracking of a learner's activity.","PeriodicalId":275003,"journal":{"name":"2014 9th International Conference on Computer Science & Education","volume":"7 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2014-10-16","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"10","resultStr":"{\"title\":\"Virtual Blended Learning virtual 3D worlds and their integration in teaching scenarios\",\"authors\":\"C. Lecon, M. Herkersdorf\",\"doi\":\"10.1109/ICCSE.2014.6926446\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Virtual Blended Learning is the use of Blended Learning scenarios within virtual 3D worlds. We show the advanced possibilities compared with traditional e-learning, integrating 3D worlds into University lectures. One main issue is the overall tracking of a learner's activity.\",\"PeriodicalId\":275003,\"journal\":{\"name\":\"2014 9th International Conference on Computer Science & Education\",\"volume\":\"7 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2014-10-16\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"10\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2014 9th International Conference on Computer Science & Education\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/ICCSE.2014.6926446\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2014 9th International Conference on Computer Science & Education","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ICCSE.2014.6926446","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Virtual Blended Learning virtual 3D worlds and their integration in teaching scenarios
Virtual Blended Learning is the use of Blended Learning scenarios within virtual 3D worlds. We show the advanced possibilities compared with traditional e-learning, integrating 3D worlds into University lectures. One main issue is the overall tracking of a learner's activity.