互动表演中的生物感与具身参与

A. Rostami, Donald Mcmillan, Elena Márquez Segura, Chiara Rossitto, L. Barkhuus
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引用次数: 22

摘要

互动表演的设计在技术设计和理解技术、叙事和观众互动之间的相互作用方面都具有挑战性。生物传感器和身体追踪技术为艺术家与观众互动提供了新的途径,让观众成为艺术作品的一部分。它们的部署为互动表演的设计者提出了许多问题。本文通过介绍在两个设计研讨会中开发的五种基于生物传感和身体追踪(即微软Kinect)的交互性能设计理念来探讨这些问题。我们利用这些想法和相关场景来讨论三个新出现的问题,即:输入的时间性,自主性和控制,以及在互动表演背景下与生物传感器和身体跟踪技术部署相关的输入的可见性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Bio-Sensed and Embodied Participation in Interactive Performance
Designing for interactive performances is challenging both in terms of technology design, and of understanding the interplay between technology, narration, and audience interactions. Bio-sensors and bodily tracking technologies afford new ways for artists to engage with audiences, and for audiences to become part of the artwork. Their deployment raises a number of issues for designers of interactive performances. This paper explores such issues by presenting five design ideas for interactive performance afforded by bio-sensing and bodily tracking (i.e. Microsoft Kinect) developed during two design workshops. We use these ideas, and the related scenarios to discuss three emerging issues namely: temporality of input, autonomy and control, and visibility of input in relation to the deployment of bio-sensors and bodily tracking technologies in the context of interactive performances.
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