设计提高小学生数感的互动游戏

N. Hermita, J. A. Alim, Z. H. Putra, Peggi Muharrani Gusti, T. Wijaya, J. Pereira
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引用次数: 3

摘要

数感是小学阶段学生必须掌握的基本数学知识。在小学的教学和学习过程中,学习媒体可以用来吸引和激励学生参与学习活动,特别是数学。因此,研究人员设计了一个互动游戏,使用genily来提高学生的数字感。在研发过程中应用了ADDIE开发模型。在本研究中,ADDIE开发模式首先分析了小学数学学习过程中的相关问题,分析了环境和工作情况,设计了一个互动游戏,根据三位媒体专家和两位概念专家的验证结果开发了游戏,并进行了一对一的试用。产品的可行性在46名学生中进行了测试,他们被分为两个班。B班为实验班,A班为对照班。互动游戏的验证结果表明,所开发的互动学习媒体具有实用性和实用性。实施后,实验班学生对材料的掌握程度明显优于控制班。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Designing interactive games for improving elementary school students’ number sense
Number sense is an essential primary mathematics material in elementary school that students must master. Learning media may be utilized in elementary schools' teaching and learning process to engage and inspire students to participate in learning activities, particularly mathematics. Therefore, the researchers designed an interactive game using Genially to improve students' number sense. The ADDIE development model was applied in the research and development procedure. In this research, the ADDIE development model began by analyzing problems related to the mathematics learning process in elementary schools, analyzing the environment and work situation, designing an interactive game, developing the game based on validation results from three media experts and two concept experts, and conducting a one-on-one trial. The product feasibility was tested on 46 students who were divided into two classes. Class B served as the experimental class, while Class A served as the control class. The interactive game's validation findings showed that the developed interactive learning media was practical and useful. As a result of the implementation, the experimental class students' grasp the material better than the control class. 
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