创建非物质文化遗产虚拟活动

Cheng Yang, Dongmei Peng, Shouqian Sun
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引用次数: 25

摘要

本作品还原了一个古老的人群活动进行虚拟传承,利用虚拟现实技术对战国时期的文化空间和人群文化活动进行重构和模拟。根据文献记载、古代图像和文物,运用三维建模技术对人物、服饰和建筑进行了重建。采用动作捕捉技术收集演员的动作并重新整理。最后,将虚拟人群引入到复杂文物建筑的三维重建中,增加重建场景的真实感。创建一个规则行为系统来表示一个复杂的交互场景。通过互动的方式让用户更舒适地了解虚拟遗产,增加非物质文化传播的广度和深度。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Creating a Virtual Activity for the Intangible Culture Heritage
This work recovered an ancient crowd activity for virtual heritage, virtual reality technique was used to reconstruct and imitate cultural space and crowd cultural activity in warring states time. According to literal recordation, ancient images and ancient relic, we reconstructed characters, finery and architecture by 3D modeling technique. Motion was collected from actors by motion capture technique and arranged newly. At last, a virtual crowd was introduced into the 3D reconstruction of a complex heritage building to increase the realism of the reconstructed scene. A rule behavior system was created to represent a complex interactive scenario. It is better to make users know virtual heritage comfortably by interactive way, increase the extent and depth of intangible culture transmitted.
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