{"title":"有形界面几何对学习和培训任务完成的影响","authors":"Matthieu Tessier, M. Ura, K. Miyata","doi":"10.1145/2927929.2927963","DOIUrl":null,"url":null,"abstract":"In this paper we analyze the impact of tangible interface geometry on the completion of a task. We focus on the changes in behavior for the user in terms of physical engagement and motion in space as well as emotional changes. This research is oriented toward educational environments for teaching purposes, such as schools and museums, but the core interaction and results of our experimentation could be applied to training.","PeriodicalId":113875,"journal":{"name":"Proceedings of the 2016 Virtual Reality International Conference","volume":"16 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2016-03-23","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Impact of tangible interface geometry on task completion for learning and training\",\"authors\":\"Matthieu Tessier, M. Ura, K. Miyata\",\"doi\":\"10.1145/2927929.2927963\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"In this paper we analyze the impact of tangible interface geometry on the completion of a task. We focus on the changes in behavior for the user in terms of physical engagement and motion in space as well as emotional changes. This research is oriented toward educational environments for teaching purposes, such as schools and museums, but the core interaction and results of our experimentation could be applied to training.\",\"PeriodicalId\":113875,\"journal\":{\"name\":\"Proceedings of the 2016 Virtual Reality International Conference\",\"volume\":\"16 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2016-03-23\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings of the 2016 Virtual Reality International Conference\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/2927929.2927963\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 2016 Virtual Reality International Conference","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/2927929.2927963","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Impact of tangible interface geometry on task completion for learning and training
In this paper we analyze the impact of tangible interface geometry on the completion of a task. We focus on the changes in behavior for the user in terms of physical engagement and motion in space as well as emotional changes. This research is oriented toward educational environments for teaching purposes, such as schools and museums, but the core interaction and results of our experimentation could be applied to training.