运用博弈论确定印尼电子商务竞争的促销策略

Desi Susanti, Y. Akbar
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引用次数: 0

摘要

本研究旨在通过印度尼西亚两家电子商务公司Tokopedia和Shopee的促销策略来确定策略的期望值(预期收益)。通过博弈论模拟,使两家公司之间的竞争产生最大的利润或最小的损失。研究设计采用定量数据和应用研究设计。本研究使用的分析方法是博弈论方法。使用Windows V5.2的POM-QM应用程序处理数据。结果表明,两家电子商务公司的竞争收益矩阵的完成均采用纯策略。计算和数据处理结果表明,最大值与最小值相同,即达到鞍点,是博弈值为-24.11时的最优策略。因为收益矩阵的游戏价值为负,所以游戏的赢家是列玩家,即Shopee,他们采用了免费送货的促销策略。同时,为了尽量减少玩家的流失,Tokopedia可以采用现金返还的促销策略
本文章由计算机程序翻译,如有差异,请以英文原文为准。
DETERMINATION OF A PROMOTIONAL STRATEGY FOR E-COMMERCE COMPETITION IN INDONESIA USING GAME THEORY
This research aims to determine the expected value of strategy (expected payoff) from the promotional strategies carried out by two Indonesian e-commerce companies, Tokopedia and Shopee. It is intended to generate maximum profit or minimal loss caused by the competition between the two companies through game theory simulation. The research design uses quantitative data with an applied research design. The analytical method used in this research is the Game Theory approach. The data was processed using the POM-QM application for Windows V5.2. The results show that completing the competitive payoff matrix in both e-commerce companies uses a pure strategy. The calculations and data processing results show that the maximum value is the same as the minimum value, which means that the saddle point has been reached and is the Optimal Strategy for the game value of -24.11. Because the game value from the payoff matrix is negative, the game is won by the column player, namely Shopee, using a promotional strategy in the form of free shipping. Meanwhile, to minimize the loss of row players, Tokopedia can use a promotional strategy in the form of cashback
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