{"title":"使用强化学习和情感状态的寻路","authors":"Johannes Feldmaier, K. Diepold","doi":"10.1109/ROMAN.2014.6926309","DOIUrl":null,"url":null,"abstract":"During decision making and acting in the environment humans appraise decisions and observations with feelings and emotions. In this paper we propose a framework to incorporate an emotional model into the decision making process of a machine learning agent. We use a hierarchical structure to combine reinforcement learning with a dimensional emotional model. The dimensional model calculates two dimensions representing the actual affective state of the autonomous agent. For the evaluation of this combination, we use a reinforcement learning experiment (called Dyna Maze) in which, the agent has to find an optimal path through a maze. Our first results show that the agent is able to appraise the situation in terms of emotions and react according to them.","PeriodicalId":235810,"journal":{"name":"The 23rd IEEE International Symposium on Robot and Human Interactive Communication","volume":"1 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2014-10-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"10","resultStr":"{\"title\":\"Path-finding using reinforcement learning and affective states\",\"authors\":\"Johannes Feldmaier, K. Diepold\",\"doi\":\"10.1109/ROMAN.2014.6926309\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"During decision making and acting in the environment humans appraise decisions and observations with feelings and emotions. In this paper we propose a framework to incorporate an emotional model into the decision making process of a machine learning agent. We use a hierarchical structure to combine reinforcement learning with a dimensional emotional model. The dimensional model calculates two dimensions representing the actual affective state of the autonomous agent. For the evaluation of this combination, we use a reinforcement learning experiment (called Dyna Maze) in which, the agent has to find an optimal path through a maze. Our first results show that the agent is able to appraise the situation in terms of emotions and react according to them.\",\"PeriodicalId\":235810,\"journal\":{\"name\":\"The 23rd IEEE International Symposium on Robot and Human Interactive Communication\",\"volume\":\"1 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2014-10-20\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"10\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"The 23rd IEEE International Symposium on Robot and Human Interactive Communication\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/ROMAN.2014.6926309\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"The 23rd IEEE International Symposium on Robot and Human Interactive Communication","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ROMAN.2014.6926309","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Path-finding using reinforcement learning and affective states
During decision making and acting in the environment humans appraise decisions and observations with feelings and emotions. In this paper we propose a framework to incorporate an emotional model into the decision making process of a machine learning agent. We use a hierarchical structure to combine reinforcement learning with a dimensional emotional model. The dimensional model calculates two dimensions representing the actual affective state of the autonomous agent. For the evaluation of this combination, we use a reinforcement learning experiment (called Dyna Maze) in which, the agent has to find an optimal path through a maze. Our first results show that the agent is able to appraise the situation in terms of emotions and react according to them.