电子游戏的质量:一个复杂问题的介绍

Maciej D. Sobociński
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引用次数: 0

摘要

电子游戏产业是发展最快的产业分支之一,其收益可与已有70年历史的电影产业相媲美(甚至超过,取决于来源)。这一增长并非没有动荡,因为该行业面临着许多颠覆性的变化、市场崩溃、合并和收购。高昂的开发成本和激烈的竞争使得电子游戏成为一项高风险业务。虽然在这种不稳定的环境中,公司显然应该努力实现产品的最高质量,但电子游戏的独特性、多样性、复杂性和不断发展使得普遍的质量定义和模型难以适用。本文将概述“质量”一词在电子游戏中的应用问题,以及它的框架和测量方法。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Quality of Video Games: Introduction to a Complex Issue
Abstract The video games industry is one of the fastest growing branches of industry, reaching revenues comparable to (or even surpassing, depending on the source) the 70 year older film industry. The growth was not free from turmoil, as the industry faced many disruptive changes, market crashes, fusions and takeovers. High development costs and fierce competition make video games a high-risk business. While it seems obvious that companies in such unstable environment should strive to achieve the highest quality of their products, the uniqueness, variety, complexity, and constant evolution of video games makes common definitions and models of quality difficult to apply. This article provides an overview of problems concerning the application of the term “quality”, it's frameworks and measurement methods to video games.
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