{"title":"《战争机器4》:创建60fps的分层材质系统","authors":"Colin Penty, Ian Wong","doi":"10.1145/3084363.3085026","DOIUrl":null,"url":null,"abstract":"We have created a new material system for Gears of War 4 inside Unreal Engine that allows artists to layer dozens of materials with complete material tuning control and flexibility - then cook out the results in-engine for efficient run-time performance.","PeriodicalId":163368,"journal":{"name":"ACM SIGGRAPH 2017 Talks","volume":"1 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2017-07-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Gears of War 4: creating a layered material system for 60fps\",\"authors\":\"Colin Penty, Ian Wong\",\"doi\":\"10.1145/3084363.3085026\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"We have created a new material system for Gears of War 4 inside Unreal Engine that allows artists to layer dozens of materials with complete material tuning control and flexibility - then cook out the results in-engine for efficient run-time performance.\",\"PeriodicalId\":163368,\"journal\":{\"name\":\"ACM SIGGRAPH 2017 Talks\",\"volume\":\"1 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2017-07-30\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"ACM SIGGRAPH 2017 Talks\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/3084363.3085026\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"ACM SIGGRAPH 2017 Talks","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3084363.3085026","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Gears of War 4: creating a layered material system for 60fps
We have created a new material system for Gears of War 4 inside Unreal Engine that allows artists to layer dozens of materials with complete material tuning control and flexibility - then cook out the results in-engine for efficient run-time performance.