《战争机器4》:创建60fps的分层材质系统

Colin Penty, Ian Wong
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引用次数: 0

摘要

我们在虚幻引擎中为《战争机器4》创建了一个新的材料系统,它允许美工人员使用完整的材料调整控制和灵活性来分层数十种材料,然后在引擎中制作出有效运行时性能的结果。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Gears of War 4: creating a layered material system for 60fps
We have created a new material system for Gears of War 4 inside Unreal Engine that allows artists to layer dozens of materials with complete material tuning control and flexibility - then cook out the results in-engine for efficient run-time performance.
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