{"title":"通过精通牌和精通牌游戏促进学生词汇习得","authors":"Venolia Sahrin, Mulyadi Hasan","doi":"10.33369/JOALL.V4I1.6342","DOIUrl":null,"url":null,"abstract":"The objective of this research is to explain how the Master and Mastery cards game improves students’ vocabulary acquisition and participation learning process of applying Master and Mastery cards game in teaching vocabulary for tenth-grade students of a vocational school. This research was carried out with a classroom action research design. Field notes were the instruments to collect the qualitative data. While the vocabulary test and gained the quantitative data that strengthen the quantitative data. The increasing of the test 1 and test 2 was 22.83 point. Responding to that result the teacher-researcher decided to stop the cycle at cycle two. According to the researcher and co-observer’s observation students participated actively while playing Master and Mastery vocabulary cards game. This research significantly increased students’ vocabulary acquisition as well as participation.Keywords: Master and Mastery Cards Game, Vocabulary Acquisition, Participation","PeriodicalId":202900,"journal":{"name":"JOALL (Journal of Applied Linguistics & Literature)","volume":"1 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2019-02-22","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"3","resultStr":"{\"title\":\"INCREASING STUDENTS’ VOCABULARY ACQUISITION BY MASTER AND MASTERY CARDS GAME\",\"authors\":\"Venolia Sahrin, Mulyadi Hasan\",\"doi\":\"10.33369/JOALL.V4I1.6342\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"The objective of this research is to explain how the Master and Mastery cards game improves students’ vocabulary acquisition and participation learning process of applying Master and Mastery cards game in teaching vocabulary for tenth-grade students of a vocational school. This research was carried out with a classroom action research design. Field notes were the instruments to collect the qualitative data. While the vocabulary test and gained the quantitative data that strengthen the quantitative data. The increasing of the test 1 and test 2 was 22.83 point. Responding to that result the teacher-researcher decided to stop the cycle at cycle two. According to the researcher and co-observer’s observation students participated actively while playing Master and Mastery vocabulary cards game. This research significantly increased students’ vocabulary acquisition as well as participation.Keywords: Master and Mastery Cards Game, Vocabulary Acquisition, Participation\",\"PeriodicalId\":202900,\"journal\":{\"name\":\"JOALL (Journal of Applied Linguistics & Literature)\",\"volume\":\"1 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2019-02-22\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"3\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"JOALL (Journal of Applied Linguistics & Literature)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.33369/JOALL.V4I1.6342\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"JOALL (Journal of Applied Linguistics & Literature)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.33369/JOALL.V4I1.6342","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 3
摘要
本研究的目的在于解释Master and Mastery纸牌游戏如何提高学生的词汇习得和运用Master and Mastery纸牌游戏进行职业学校十年级学生词汇教学的参与学习过程。本研究采用课堂行动研究设计进行。实地记录是收集定性数据的工具。而词汇测试又获得了强化定量数据的定量数据。测试1和测试2的增幅为22.83点。作为对这个结果的回应,教师研究员决定在第二个循环中停止这个循环。根据研究者和共同观察者的观察,学生在玩“精通”和“精通”词汇卡牌游戏时,积极参与。本研究显著提高了学生的词汇习得和参与程度。关键词:精通与精通纸牌游戏,词汇习得,参与
INCREASING STUDENTS’ VOCABULARY ACQUISITION BY MASTER AND MASTERY CARDS GAME
The objective of this research is to explain how the Master and Mastery cards game improves students’ vocabulary acquisition and participation learning process of applying Master and Mastery cards game in teaching vocabulary for tenth-grade students of a vocational school. This research was carried out with a classroom action research design. Field notes were the instruments to collect the qualitative data. While the vocabulary test and gained the quantitative data that strengthen the quantitative data. The increasing of the test 1 and test 2 was 22.83 point. Responding to that result the teacher-researcher decided to stop the cycle at cycle two. According to the researcher and co-observer’s observation students participated actively while playing Master and Mastery vocabulary cards game. This research significantly increased students’ vocabulary acquisition as well as participation.Keywords: Master and Mastery Cards Game, Vocabulary Acquisition, Participation