使用可能路径和回溯改进移动设备的行人航位推算

Fabian Hölzke, Johann-Peter Wolff, C. Haubelt
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引用次数: 2

摘要

行人航迹推算法是一种从已知的起始点出发,根据行人走过的所有步数的长度和方向来估计行人路径的方法。测量这些参数,例如使用惯性传感器,引入的小误差会迅速累积成大的距离误差。对建筑物模型的了解可以减少这些错误,因为它可以用来防止估计位置穿过墙壁或移动到可能的路径上。常见的室内定位方法,如粒子过滤器,在每个用户步骤中跟踪,验证和重新采样数百个定位估计,导致相当高的计算负荷。在本文中,我们使用回溯来改进现有的定位系统,该系统使用脚载惯性传感器和智能手机跟踪单个定位估计。我们展示了回溯单个定位估计如何提高室内定位系统的精度,并讨论了这种方法的限制和缺点。我们的定量结果表明,在2014年的摩托罗拉G2智能手机上,定位误差减少了75%,平均端点精度达到了行进距离的1.91%,平均计算时间为356.7美元。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Improving Pedestrian Dead Reckoning Using Likely Paths and Backtracking for Mobile Devices
Pedestrian Dead Reckoning is a method estimating a persons path from a known starting point based on length and direction of all performed steps. Measuring these parameters, e.g. using inertial sensors, introduces small errors that accumulate quickly into large distance errors. Knowledge of a building's model may reduce these errors as it can be used to keep the estimated position from moving through walls and onto likely paths. Common indoor localization approaches like particle filters track, verify and re-sample several hundred positioning estimates with each user step, resulting in a comparably high computational load. In this paper, we use backtracking to improve an existing localization system tracking a single localization estimate using a foot-mounted inertial sensor and a smartphone. We show how backtracking a single localization estimate can improve the accuracy of indoor positioning systems and discuss restrictions and disadvantages of this approach. Our quantitative results show a reduction of the positioning error by up to 75% and an average endpoint accuracy of 1.91% of the travelled distance with an average computation time of $356.7\mu s$ on a 2014 Motorola G2 smartphone.
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