{"title":"星巴克柜台后面:设计利用虚拟现实进行协作培训的解决方案","authors":"Ada S. Kim","doi":"10.1145/3328020.3353938","DOIUrl":null,"url":null,"abstract":"Virtual reality (VR) shows great potential for enabling real-time embodied interactions among multiple people. Despite such potential, few VR studies have investigated the collaborative training of a small group, especially performing hands-on tasks while sharing the limited size of physical space. This experience report explores how a VR environment can accommodate collaborative training occurring in a coworking space by examining Starbucks cafes as a case study. Based on the findings, the author suggests design solutions for the VR environment and possible interaction strategies regarding the suggested design. The current report is an initiating attempt to provide insight into utilizing a novel technology for better collaborative training.","PeriodicalId":262930,"journal":{"name":"Proceedings of the 37th ACM International Conference on the Design of Communication","volume":"17 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2019-10-04","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Behind the starbucks counter: design solutions for utilizing virtual reality for collaborative training\",\"authors\":\"Ada S. Kim\",\"doi\":\"10.1145/3328020.3353938\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Virtual reality (VR) shows great potential for enabling real-time embodied interactions among multiple people. Despite such potential, few VR studies have investigated the collaborative training of a small group, especially performing hands-on tasks while sharing the limited size of physical space. This experience report explores how a VR environment can accommodate collaborative training occurring in a coworking space by examining Starbucks cafes as a case study. Based on the findings, the author suggests design solutions for the VR environment and possible interaction strategies regarding the suggested design. The current report is an initiating attempt to provide insight into utilizing a novel technology for better collaborative training.\",\"PeriodicalId\":262930,\"journal\":{\"name\":\"Proceedings of the 37th ACM International Conference on the Design of Communication\",\"volume\":\"17 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2019-10-04\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings of the 37th ACM International Conference on the Design of Communication\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/3328020.3353938\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 37th ACM International Conference on the Design of Communication","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3328020.3353938","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Behind the starbucks counter: design solutions for utilizing virtual reality for collaborative training
Virtual reality (VR) shows great potential for enabling real-time embodied interactions among multiple people. Despite such potential, few VR studies have investigated the collaborative training of a small group, especially performing hands-on tasks while sharing the limited size of physical space. This experience report explores how a VR environment can accommodate collaborative training occurring in a coworking space by examining Starbucks cafes as a case study. Based on the findings, the author suggests design solutions for the VR environment and possible interaction strategies regarding the suggested design. The current report is an initiating attempt to provide insight into utilizing a novel technology for better collaborative training.