严肃游戏中的人格类型指示模型:外科导航游戏的案例研究

G. G. Menekse, N. Cagiltay, Erol Özçelik
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引用次数: 3

摘要

严肃游戏在研究和商业领域都是一个流行的概念。人们一致认为,这个概念是指使用电脑游戏而不以纯粹的娱乐为主要目的。除了娱乐之外,它们还有一些额外的教育或培训目标。严肃游戏应用于军事、政府、教育、企业和医疗保健等不同领域。然而,由于他们的个体差异,提供符合所有受众期望和偏好的教育环境并不总是可能的。因此,个性化正在成为严肃游戏环境中的一个重要问题,它关注以人为中心的范式,旨在根据情境为用户提供适应性和个性化的服务。然而,如何在严肃游戏的设计中有效地执行这种个性化却是一个挑战。本研究旨在更好地理解人格类型对游戏玩法的影响。为此,我们使用了一个基于游戏的模拟环境,该环境还记录了玩家在游戏玩法中执行若干任务时的所有细节。29名学生被要求玩模拟游戏。此外,他们的人格类型是根据卡尔·荣格的心理类型理论收集的,迈尔斯-布里格斯类型指标(MBTI)衡量人格偏好,由四对心理功能或态度定义。分析了这些人格类型与玩家在游戏过程中的个人表现之间的相关性。然而,游戏参数与玩家性格类型之间没有显著的相关性。这可能是因为在未来的研究中需要检查的参与者数量有限。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Personality type indicator models in serious games: A case study in a surgical navigation game
Serious games are a popular concept in both the research and commercial areas. It is agreed that the concept refers to the use of computer games without the main purpose of pure entertainment. In addition to being entertaining, they have some additional educational or training objectives as well. Serious games are used in different areas such as military, government, educational, corporate, and healthcare. However, according to their individual differences, it is not always possible to provide such an educational environment that fits expectations and preferences of all audience. Hence, personalization is becoming an essential issue in serious game environments, which focus on a human-centered paradigm aiming to provide adaptive and personalized services to the users according to the context. However, how such a personalization should be affectively implemented in the design of serious games is a challenge. This study aims to better understand the affect of personality types on game play. For this purpose, a game-based simulation environment which also records all details of the player during the performance of several tasks in the game play was used. Twenty nine students were asked to play the simulation game. Additionally, their personality types were collected based on the theory of psychological types by Carl Jung, the Myers-Briggs Type Indicator (MBTI) which measures personality preferences as defined by Four Dichotomous pairs of mental functions or attitudes. The correlation between these personality types and individual performance measures of players during the game play was analyzed. However no significant correlation between game parameters and the players' personality types has been recorded. This may be because of the limited number of participants that need to be examined in the future studies.
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