将游戏垄断作为阿拉伯语学习媒体的应用

Silfiyah Rohmawati
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引用次数: 3

摘要

本研究旨在描述在毛拉纳·马利克·易卜拉欣·玛朗(Maulana Malik Ibrahim Malang)的国立伊斯兰大学(UIN)的阿拉伯语发展计划(PKPBA)中,垄断游戏修改作为阿拉伯语学习媒体的应用结果。本研究采用定性方法与描述性研究类型。所使用的数据收集技术是参与性观察和记录。本研究的结果是研究者将垄断游戏的结果修正作为阿拉伯语学习媒介所采取的步骤。游戏的活动包括通过讲故事和对所提到的材料提出问题来表达思想、想法、感受、经历和信息。至于建议,本研究中对垄断游戏的修改结果可以应用于学习阿拉伯语,但也可以用于其他语言能力,如听力,阅读和写作,当然还有一些不同的和适应性强的游戏规则。本研究的结果可以作为对垄断游戏的材料修改,通过调整材料和学生的能力水平,供导师或其他讲师使用。关键词:Modifikasi, Permainan Monopoli, Media Pembelajaran, Berbicara Bahasa Arab。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
PENERAPAN HASIL MODIFIKASI PERMAINAN MONOPOLI SEBAGAI MEDIA PEMBELAJARAN BERBICARA BAHASA ARAB
This study is purposed to describe the result application of monopoly game modification as a learning media of Arabic speaking in Program for Arabic Language Development (PKPBA) of the State Islamic University (UIN) of Maulana Malik Ibrahim Malang. This study uses a qualitative approach with descriptive research type. The data collection techniques used are participant observation and documentation. The results of this study are in the form of steps taken by the researcher in applying result modification of monopoly game as a learning media of Arabic speaking. The activities of the game include expressing thoughts, ideas, feelings, experiences and information through telling stories and asking questions about the materials mentioned. As for the recommendations, the results of the modification of the monopoly game in this study can be applied in learning to speak Arabic, but can also be used for other language competencies, such as listening, reading and writing, and certainly with several different and adaptable game rules. The results of this study can be used as a material modification of the monopoly game that will be used by tutors or other lecturers by adjusting the material and the ability level of students. Keyword: Modifikasi, Permainan Monopoli, Media Pembelajaran, Berbicara Bahasa Arab.
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