{"title":"使用学习管理系统的满意度对数字人才奖学金主题学院参与者胜任力的影响","authors":"Y. Sukma, Q. Kusumawardani, Feki Pangestu Wijaya","doi":"10.2991/assehr.k.201209.228","DOIUrl":null,"url":null,"abstract":"The development of information and communication technology facilitates learning even in the pandemic era through integrated online learning. Online learning is primarily determined by the Learning Management System model (LMS). LMS was developed to obtain optimal, effective, and efficient learning benefits. The Ministry of Communication and Information Technology, Republic of Indonesia, offers the Thematic Academy Digital Talent Scholarship (DTS) to produce skilled workforce in Information and Communication Technology (ICT) to improve the nation's productivity and competitiveness in industrial era 4.0. The thematic academy program is explicitly aimed at specific industrial sectors. This research was conducted to find out the effect of satisfaction of LMS usage on the competence of DTS thematic academy participants. The research method used is quantitative approach by distributing online questionnaires to all DTS thematic academy participants, especially to digital marketing training (DIGIMAR), big data for social science (BDFSS), and information technology project management program (ITPM). The results obtained from this study indicate that participant satisfaction in using LMS significantly affects training participants' competence with a significant value for the relationship is 0.003.","PeriodicalId":310793,"journal":{"name":"Proceedings of the 2nd International Conference Innovation in Education (ICoIE 2020)","volume":"4 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2020-12-12","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":"{\"title\":\"The Influence of Satisfaction Using Learning Management System on the Competencies of Digital Talent Scholarship Thematic Academy Participants\",\"authors\":\"Y. Sukma, Q. Kusumawardani, Feki Pangestu Wijaya\",\"doi\":\"10.2991/assehr.k.201209.228\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"The development of information and communication technology facilitates learning even in the pandemic era through integrated online learning. Online learning is primarily determined by the Learning Management System model (LMS). LMS was developed to obtain optimal, effective, and efficient learning benefits. The Ministry of Communication and Information Technology, Republic of Indonesia, offers the Thematic Academy Digital Talent Scholarship (DTS) to produce skilled workforce in Information and Communication Technology (ICT) to improve the nation's productivity and competitiveness in industrial era 4.0. The thematic academy program is explicitly aimed at specific industrial sectors. This research was conducted to find out the effect of satisfaction of LMS usage on the competence of DTS thematic academy participants. The research method used is quantitative approach by distributing online questionnaires to all DTS thematic academy participants, especially to digital marketing training (DIGIMAR), big data for social science (BDFSS), and information technology project management program (ITPM). The results obtained from this study indicate that participant satisfaction in using LMS significantly affects training participants' competence with a significant value for the relationship is 0.003.\",\"PeriodicalId\":310793,\"journal\":{\"name\":\"Proceedings of the 2nd International Conference Innovation in Education (ICoIE 2020)\",\"volume\":\"4 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2020-12-12\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"1\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings of the 2nd International Conference Innovation in Education (ICoIE 2020)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.2991/assehr.k.201209.228\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 2nd International Conference Innovation in Education (ICoIE 2020)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.2991/assehr.k.201209.228","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
The Influence of Satisfaction Using Learning Management System on the Competencies of Digital Talent Scholarship Thematic Academy Participants
The development of information and communication technology facilitates learning even in the pandemic era through integrated online learning. Online learning is primarily determined by the Learning Management System model (LMS). LMS was developed to obtain optimal, effective, and efficient learning benefits. The Ministry of Communication and Information Technology, Republic of Indonesia, offers the Thematic Academy Digital Talent Scholarship (DTS) to produce skilled workforce in Information and Communication Technology (ICT) to improve the nation's productivity and competitiveness in industrial era 4.0. The thematic academy program is explicitly aimed at specific industrial sectors. This research was conducted to find out the effect of satisfaction of LMS usage on the competence of DTS thematic academy participants. The research method used is quantitative approach by distributing online questionnaires to all DTS thematic academy participants, especially to digital marketing training (DIGIMAR), big data for social science (BDFSS), and information technology project management program (ITPM). The results obtained from this study indicate that participant satisfaction in using LMS significantly affects training participants' competence with a significant value for the relationship is 0.003.