一个扫描线隐藏表面去除程序的建设性固体几何

P. Atherton
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引用次数: 100

摘要

本文提出了一种新的方法来解决由布尔组合的体积构建块导出的实体模型的可见表面图像。本文介绍的算法是对已建立的扫描线隐藏表面去除方法的扩展,它在表面解析过程中集成了布尔构造树的知识。讨论了在复杂的实体模型可视化过程中可能利用的几种隐藏表面相干性。虽然许多早期的相干技术依赖于表面和体积不相交的多边形环境,但布尔过程无法承受这种奢侈,因为它本质上需要处理相交的体积和表面。最初的测试表明,使用本文所描述的算法可以实现对先前方法的实质性性能改进,并且这些改进随着模型复杂性的增加而增加。本文提出了双实体建模系统的基本原理。这表明两个实体建模器是必要的,以成功地满足分析精度要求和用户界面可视化要求。与其他系统相比,本文解决的可视化实体建模任务通过努力优化专门用于显示目的的构造实体模型(CSG)实体模型计算,大大提高了响应能力。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
A scan-line hidden surface removal procedure for constructive solid geometry
This paper presents a new methodology for resolving visible surface images of solid models derived from Boolean combinations of volumetric building blocks. The algorithm introduced here is an extension of well-established scan-line hidden surface removal procedures, and it integrates knowledge of a Boolean construction tree in the surface resolution process. Several hidden surface coherence properties are discussed in terms of their possible exploitation in the intricate solid model visualization process. While many of the earlier coherence techniques depend on a polygon environment in which surfaces and volumes do not intersect, the Boolean process can not afford that luxury because it is inherently required to handle intersecting volumes and surfaces. Initial tests indicate that substantial performance improvements over previous methods can be achieved with the algorithm described in this paper, and that these improvements increase as model complexity increases. An underlying philosophy of a dual solid modeling system is proposed in this paper. It suggests that two solid modelers are necessary to successfully satisfy both analytical precision requirements and user interface visualization requirements. The visual solid modeling task addressed in this paper provides greatly improved response capabilities, as compared to other systems, by striving to optimize the constructive solid model (CSG) solid model computations specifically for display purposes.
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