一个独立于设备的网络图形系统

D. Cahn, Albert C. Yen
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引用次数: 9

摘要

描述了一个异构网络环境下的基本图形系统的设计与实现。该设计受到SIGGRAPH核心系统、GKS和ANSI计算机图形编程语言技术委员会正在考虑的建议的影响。它允许分层对象定义、直接和间接属性规范、屏幕窗口管理和复杂的交互样式。该实现的重要部分包括一个用于图形对象的与设备无关的数据库,一个生成设备代码的工作站驱动程序,以及一个管理显示列表的设备内核。讨论了与设备独立性和网络分区有关的问题。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
A device-independent network graphics system
The design and implementation of a basic graphics system for a heterogeneous network environment is described. The design has been influenced by the SIGGRAPH Core System, GKS, and proposals being considered by the ANSI Technical Committee on Computer Graphics Programming Languages. It permits hierarchical object definition, direct and indirect attribute specification, screen window management and complex styles of interaction. Important parts of the implementation include a device-independent database for graphical objects, a workstation driver which produces device code, and a device kernel which manages the display list. Problems relating to device independence and network partitioning are discussed.
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