{"title":"通过人工智能辅助程序在GM5游戏活动中提高小学生的分析思维和决策能力","authors":"Chen Chien-Chi, Wu Pei-Yu, Lai Ah-Fur","doi":"10.17265/2161-623x/2020.05.002","DOIUrl":null,"url":null,"abstract":"The purpose of the GM5 game is to train children to overcome the challenge of computational thinking and decision making. Through step-by-step analysis, thinking, and calculation, finding ways to not be defeated by opponents can be figured out in their minds deeply. When playing this game, there are 5 time-limited steps including selecting cards, analyzing combinations of cards’ risk vectors, assessment of opponents, planning allocations, and tricking opponents. The chain-reaction of logic analysis, mathematical operations, and intrigues involved in the game playing are quite complicated. Therefore, this game has a great potential to enhance the player’s thinking and decision-making abilities. Nevertheless, a systematic learning scheme and assistance tools are in demand for attaining deeper educational purposes. As a result, this research develops an AI program to assist students to rethink their own strategies reflexively and adopts a 5-E learning cycle for students to develop systemic game-playing abilities, experiences and mindsets.","PeriodicalId":412507,"journal":{"name":"US-China Education Review A","volume":"1 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2020-05-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Enhancing the Elementary School’s Students’ Analytic Thinking and Decision-Making Abilities Through AI-Assisted Program in the GM5 Game Playing Activities\",\"authors\":\"Chen Chien-Chi, Wu Pei-Yu, Lai Ah-Fur\",\"doi\":\"10.17265/2161-623x/2020.05.002\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"The purpose of the GM5 game is to train children to overcome the challenge of computational thinking and decision making. Through step-by-step analysis, thinking, and calculation, finding ways to not be defeated by opponents can be figured out in their minds deeply. When playing this game, there are 5 time-limited steps including selecting cards, analyzing combinations of cards’ risk vectors, assessment of opponents, planning allocations, and tricking opponents. The chain-reaction of logic analysis, mathematical operations, and intrigues involved in the game playing are quite complicated. Therefore, this game has a great potential to enhance the player’s thinking and decision-making abilities. Nevertheless, a systematic learning scheme and assistance tools are in demand for attaining deeper educational purposes. As a result, this research develops an AI program to assist students to rethink their own strategies reflexively and adopts a 5-E learning cycle for students to develop systemic game-playing abilities, experiences and mindsets.\",\"PeriodicalId\":412507,\"journal\":{\"name\":\"US-China Education Review A\",\"volume\":\"1 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2020-05-28\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"US-China Education Review A\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.17265/2161-623x/2020.05.002\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"US-China Education Review A","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.17265/2161-623x/2020.05.002","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Enhancing the Elementary School’s Students’ Analytic Thinking and Decision-Making Abilities Through AI-Assisted Program in the GM5 Game Playing Activities
The purpose of the GM5 game is to train children to overcome the challenge of computational thinking and decision making. Through step-by-step analysis, thinking, and calculation, finding ways to not be defeated by opponents can be figured out in their minds deeply. When playing this game, there are 5 time-limited steps including selecting cards, analyzing combinations of cards’ risk vectors, assessment of opponents, planning allocations, and tricking opponents. The chain-reaction of logic analysis, mathematical operations, and intrigues involved in the game playing are quite complicated. Therefore, this game has a great potential to enhance the player’s thinking and decision-making abilities. Nevertheless, a systematic learning scheme and assistance tools are in demand for attaining deeper educational purposes. As a result, this research develops an AI program to assist students to rethink their own strategies reflexively and adopts a 5-E learning cycle for students to develop systemic game-playing abilities, experiences and mindsets.