情感在增强现实中的作用

Pei‐Shan Soon, Weng Marc Lim, S. Gaur
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引用次数: 5

摘要

增强现实技术(AR)可以激发用户的情绪。然而,情感效价的研究往往只关注单一的焦点(如享受),而忽视了情感效价的多面性。本研究从情绪效价的多角度出发,旨在拓宽对诱发情绪如何驱动消费者使用AR倾向的理解。本研究修改并使用了一个多角度情绪测量量表(nStudy1: 224),随后进行了两项实验研究(nStudy2: 214;nStudy3: 200)。在这些实验中,实验组使用AR应用程序探索产品,而对照组浏览同一家公司没有任何AR功能的移动网站。我们的研究结果表明,AR的使用激发了表达性情绪,进一步激发了情感和生理层面的情绪成分。在积极情绪的情况下,三种被引出的情绪成分中至少有两种持续地导致了参与AR的强烈愿望。消极情绪没有产生显著的影响。总的来说,本研究的主要理论贡献在于它阐明了与AR相关的情绪的组成部分和激发模式,而这些发现的实际观点强调了开发人员和营销人员理解积极表达情绪在设计有效的AR应用程序中所起的关键作用的必要性。因此,这些见解应该为消费者提供更直观、更令人满意的AR体验铺平道路。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
The role of emotions in augmented reality
Augmented reality (AR) can induce emotions among its users. However, emotional valence is often studied with a singular focus (e.g., enjoyment), which disregards and overlooks the multifaceted nature of emotional valence. Taking a multifaceted perspective of emotional valence, this study aims to broaden understanding of how induced emotions can drive consumers’ inclination to use AR. A multifaceted emotion measurement scale was modified and utilized (nStudy1: 224), followed by two experimental studies (nStudy2: 214; nStudy3: 200). These experiments entailed a design wherein the experimental group explored products using an AR app while the control group navigated the mobile website of the same company devoid of any AR features. Our findings indicate that the use of AR instigates expressive emotions, further eliciting emotion components spanning both affective and physiological dimensions. In instances of positive emotions, at least two out of the three elicited emotion components consistently led to a heightened desire to engage with AR. Negative emotions produce no significant effects. Taken collectively, the principal theoretical contribution of this study lies in its elucidation of the components and elicitation patterns of emotions tied to AR, whereas the practical standpoint of these findings underscores the necessity for both developers and marketers to comprehend the pivotal role that the induction of positive expressive emotions plays in designing effective AR apps. These insights should therefore pave the way for more intuitively engaging and emotionally satisfying AR experiences for consumers.
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