增强现实-地标估计

S. Suganya, N. R. Raajan
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引用次数: 6

摘要

增强现实是指同时与现实世界环境和虚拟物体进行交互,并通过系统生成输入进行增强。也就是说,它允许系统生成的内容叠加在真实世界的实时摄像机上。这是一种与现实世界环境相结合的绝对图形体验。在这里,地标将作为图像的输入,通过基于视觉的相机参数估计方法,使用SFM (STRUCTURE FROM MOTION)技术。在本文中,我们将用虚拟计算机图形图像叠加真实的地标静止图像。这些SFM技术在之前的一些论文中已经讨论过,但由于其高成本而无法在实时应用中工作。该方法在不需要场景信息的情况下,实现了基于SFM的快速准确的地标估计,获得了地标的三维结构。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Augmented reality-landmark estimation
Augmented Reality means interacting with the real world circumstances and virtual objects at the same time which is augmented by system generating inputs. That is, it allows the system generated content to be superimposed over a live camera of the real world. It is an absolutely graphical experience that is combined with real world circumstances. Here, the landmark will be acquired as an input of the image by sight-based camera parameter estimation methods by using SFM (STRUCTURE FROM MOTION) technique. In this paper, we are going to overlay real still images of landmark with virtual computer graphical images. These SFM techniques which have been discussed earlier in some of the previous papers will not work in real time applications because of its high cost. But here, this method will achieve fast and accurate landmark estimation based on SFM and we obtain the 3-D structure of a landmark by using this technique which has no need of information about the scene.
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