{"title":"移动环境下的交互式火焰动画","authors":"DongGyu Park, Sanghyuk Woo, MiRiNa Jo, Dohoon Lee","doi":"10.1109/MUE.2008.85","DOIUrl":null,"url":null,"abstract":"In computer graphics, fluid-like motion is an important and challenging problem with many applications. Currently, the graphical performance and resolution of the mobile phone is highly improved; therefore, mobile 3D games are more and more popular items in the field of mobile services. Yet interactive physically-based fluid simulation is still challenging for mobile platforms. Stable and fast fluid simulation methods are well developed in PC and console games, but fluid simulation and interactive fluid models still have many problems in the mobile environment. We studied and implemented physically- based models for fluids like fire and smoke effects on a Mobile 3D environment.","PeriodicalId":203066,"journal":{"name":"2008 International Conference on Multimedia and Ubiquitous Engineering (mue 2008)","volume":"1 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2008-04-24","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"5","resultStr":"{\"title\":\"An Interactive Fire Animation on a Mobile Environment\",\"authors\":\"DongGyu Park, Sanghyuk Woo, MiRiNa Jo, Dohoon Lee\",\"doi\":\"10.1109/MUE.2008.85\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"In computer graphics, fluid-like motion is an important and challenging problem with many applications. Currently, the graphical performance and resolution of the mobile phone is highly improved; therefore, mobile 3D games are more and more popular items in the field of mobile services. Yet interactive physically-based fluid simulation is still challenging for mobile platforms. Stable and fast fluid simulation methods are well developed in PC and console games, but fluid simulation and interactive fluid models still have many problems in the mobile environment. We studied and implemented physically- based models for fluids like fire and smoke effects on a Mobile 3D environment.\",\"PeriodicalId\":203066,\"journal\":{\"name\":\"2008 International Conference on Multimedia and Ubiquitous Engineering (mue 2008)\",\"volume\":\"1 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2008-04-24\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"5\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2008 International Conference on Multimedia and Ubiquitous Engineering (mue 2008)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/MUE.2008.85\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2008 International Conference on Multimedia and Ubiquitous Engineering (mue 2008)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/MUE.2008.85","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
An Interactive Fire Animation on a Mobile Environment
In computer graphics, fluid-like motion is an important and challenging problem with many applications. Currently, the graphical performance and resolution of the mobile phone is highly improved; therefore, mobile 3D games are more and more popular items in the field of mobile services. Yet interactive physically-based fluid simulation is still challenging for mobile platforms. Stable and fast fluid simulation methods are well developed in PC and console games, but fluid simulation and interactive fluid models still have many problems in the mobile environment. We studied and implemented physically- based models for fluids like fire and smoke effects on a Mobile 3D environment.