GroupMorph:一种用于产品设计的共享3D虚拟环境的组协作模式方法

J. Linebarger, G. Kessler
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引用次数: 3

摘要

虚拟现实技术越来越多地应用于全球分布的团队从事协同产品设计。对产品设计团队的观察表明,至少有四种不同的合作模式——互补、竞争、点对点和领导-追随者。观察得出的另一个结论是,在完成设计任务的过程中,协作由这些模式之间的流畅转换组成,由反映任务结构和进度的灵活的子分组和重新分组过程驱动。然而,大多数协作虚拟环境系统只支持一种协作模式——点对点,而那些明确支持多种模式(甚至单个角色)的系统不允许在相同任务的上下文中在它们之间进行流畅的转换。此外,没有提供明确的支持来允许子组的形成和解散。为了解决这一问题,提出了一种支持多种协作模式和流体转换的产品设计协同虚拟环境(CVE);介绍了协同产品设计的两个隐喻(协作树和无限递归会议室);详细介绍了协作树接口小部件的使用;描述了用于协作虚拟环境的简单共享虚拟环境(SSVE)工具包。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
GroupMorph:: a group collaboration mode approach to shared 3D virtual environments for product design
Virtual reality technology is increasingly being applied to globally distributed teams engaged in collaborative product design. Observations of product design teams have suggested at least four distinct modes of collaboration-complementary, competitive, peer-to-peer, and leader-follower. Another insight from observation is that collaboration consists of fluid transitions between these modes in the accomplishment completion of the design task, driven by a flexible process of subgrouping and regrouping which reflects the structure and progress of the task. Yet most collaborative virtual environment systems support only one mode of collaboration-peer-to-peer-and those that do explicitly support multiple modes (or even individual roles) do not allow fluid transitions between them in the context of the same task. In addition, no explicit support is provided to allow subgroups to be formed and dissolved. To address this problem, a collaborative virtual environment (CVE) for product design that supports multiple collaboration modes and fluid transitions is proposed; two metaphors for collaborative product design (collaboration tree and infinitely recursive conference room) are introduced; the use of a collaboration tree interface widget is detailed; and the Simple Shared Virtual Environment (SSVE) toolkit for collaborative virtual environments is described.
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