FLASH卡学习媒体发展,以提高高中生在三维材料上的批判性思维能力

Fitri Umardiyah, Ade Ilud Nabila
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引用次数: 0

摘要

本研究的目的是开发一种有效、实用和有效的学习媒体,用于学习数学,特别是三维材料。这种类型的研究是采用ADDIE模型的研究与开发(RnD)。ADDIE由分析、设计、开发、实现和评估组成。所开发的媒体通过了效度、实用性和有效性三个测试。本研究使用的工具为验证问卷、学生回答问卷和测验。这项研究是在MA Al-Azhar Jombang进行的,涉及两个班级,共有52名学生。结果表明,Flash Card学习媒体符合效度测试,数学讲师的分数为94%(非常可行),数学教师的分数为87%(非常可行)。此外,Flash Card学习媒体也提高了学生的学习成果,其显著性(双尾)值为0.000,表明媒体的使用存在差异或影响,因为测试结果的幅度<设定的显著性值水平0.05。Flash Card学习媒体的使用也得到了学生的积极响应,每个学生回答问卷点的平均评估次数为85.53%。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
PENGEMBANGAN MEDIA PEMBELAJARAN FLASH CARD UNTUK MENINGKATKAN KEMAMPUAN BERPIKIR KRITIS SISWA SMA PADA MATERI DIMENSI TIGA
The purpose of this research is to develop a valid, practical, and effective Flash Card learning media for use in learning mathematics, especially in Three Dimensional material. This type of research is Research and Development (RnD) with the ADDIE model. ADDIE consists of analys, design, development, implementation, and evaluation. The developed media passed three tests, namely validity, practicality, and effectiveness tests. The instruments used in this study were validation questionnaires, student response questionnaires, and tests. The research was conducted at MA Al-Azhar Jombang which involved two classes with a total of 52 students. The results showed that the Flash Card learning media met the validity test with a score of 94% (very feasible) by mathematics lecturers and 87% (very feasible) by mathematics teachers. In addition, Flash Card learning media also improves student learning outcomes as evidenced by a sig. (2-tailed) value of 0.000 which indicates that there is a difference or influence in the use of media because the magnitude of the test results is < the set significance value level of 0.05. The use of Flash Card learning media also received a positive response from students as indicated by the large average number of assessments for each student response questionnaire point of 85.53%.
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