增强现实技术用于改善自闭症儿童的认知和社交技能

Pedro Cunha, Jorge Brandão, José Vasconcelos, F. Soares, V. Carvalho
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引用次数: 38

摘要

如今,无处不在的技术可以成为一种合适的方式来激励和吸引儿童参与互动学习活动,以提高他们的认知和社交技能。增强现实(AR)等技术能够抓住孩子们的想象力,提高他们的注意力,因为他们可以体验人工、安全和迷人的环境。患有自闭症谱系障碍(ASD)的儿童通常在识别面部表情和理解相关情绪方面存在困难。为此,开发了一款创新的GameBook,帮助ASD儿童通过调动他们的注意力和动机来识别和获得情绪。目的是促进孩子/讲故事的人与他/她的想象力之间的互动,并帮助孩子识别正确的情绪面对情况。它可以在任何移动设备上播放,如平板电脑、智能手机或笔记本电脑,可以带有外部或内置摄像头。我们还打算观察游戏对儿童互动的影响,以及量化和评估他们的表现,评估技术的可用性,并评估它如何影响儿童的情绪反应及其提供的好处。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Augmented reality for cognitive and social skills improvement in children with ASD
Nowadays ubiquitous technology can be a suitable way to motivate and engage children in interactive learning activities in order to promote their cognitive and social skills. Technologies, like augmented reality (AR), have the ability to catch the children's imagination and to promote their attention, as they can experiment artificial, safe and fascinating environments. Children with autism spectrum disorders (ASD) usually have difficulty to recognize facial expressions and to understand the associated emotions. Regarding that, an innovative GameBook to assist children with ASD to recognize and acquire emotions by engaging their attention and motivation was developed. The aim is to promote the interaction between the child/story teller and his/her imagination as well as it will help the child to identify the correct emotional face to the situation. It can be played on any mobile device, such as a tablet, a smartphone or a laptop, with either an external or an inbuilt camera. We also intend to observe the impact of the game on children interaction, as well as to quantity and evaluate their performance, assess the usability of the technology, and evaluate how it affects the child emotion reactions and the benefits it offers.
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