{"title":"游戏化教学法提高了学生学习法语的积极性","authors":"T. Bogatyreva","doi":"10.26730/lingvo.2020.189-193","DOIUrl":null,"url":null,"abstract":"The article considers gamification as one of the possible ways to increase students' motivation to learn French by using online gaming resources. Special attention is paid to the gradual development of grammar and vocabulary.","PeriodicalId":203801,"journal":{"name":"THEORETICAL AND APPLIED ISSUES OF LINGUISTIC EDUCATION","volume":"66 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2020-06-18","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"GAMIFICATION AS A METHOD INCREASE MOTIVATION OF STUDENTS TO LEARN FRENCH\",\"authors\":\"T. Bogatyreva\",\"doi\":\"10.26730/lingvo.2020.189-193\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"The article considers gamification as one of the possible ways to increase students' motivation to learn French by using online gaming resources. Special attention is paid to the gradual development of grammar and vocabulary.\",\"PeriodicalId\":203801,\"journal\":{\"name\":\"THEORETICAL AND APPLIED ISSUES OF LINGUISTIC EDUCATION\",\"volume\":\"66 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2020-06-18\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"THEORETICAL AND APPLIED ISSUES OF LINGUISTIC EDUCATION\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.26730/lingvo.2020.189-193\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"THEORETICAL AND APPLIED ISSUES OF LINGUISTIC EDUCATION","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.26730/lingvo.2020.189-193","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
GAMIFICATION AS A METHOD INCREASE MOTIVATION OF STUDENTS TO LEARN FRENCH
The article considers gamification as one of the possible ways to increase students' motivation to learn French by using online gaming resources. Special attention is paid to the gradual development of grammar and vocabulary.