基于数字游戏的小学数学解题学习系统设计

Hong-Ren Chen, Kuo-Chih Liao, Jung-Jung Chang
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引用次数: 11

摘要

许多小学课程的目标是培养学生解决数学问题的能力。数学在生活中无处不在;它可以培养个人的独立思考能力,是科学研究中最重要的工具。生动的图像或插图可以有效地吸引孩子的注意力,从而提高他们的学习兴趣。本研究设计了一个基于游戏的基础数学乘法除法的数字化学习系统。为了帮助学生有效地理解数学应用题的含义,消除数学阅读困难带来的解题困难。结果表明,代表性动画教学材料对学生学习成绩的提高效果优于传统教学,且效果显著。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Design of digital game-based learning system for elementary mathematics problem solving
The goal of many elementary school courses is to develop abilities in solving math problems. Mathematics are everywhere in life; it can cultivate personal independent thinking ability, and is the most important tool in scientific research. Lively images or illustrations can effectively attract the attention of children, in turn elevating their learning interest. This study designed a digital game-based learning system for multiplication and division in basic mathematics on the basis of iconic representation animation. In order to help students in effectively understanding the meanings of word problems in mathematics and in dispelling troubles in problem-solving due to reading difficulties in mathematics. The results showed that iconic representational animated instructional materials can increase students' learning achievements, better than traditional instruction with significant benefits.
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