通过多层界面设计促进通用可用性

B. Shneiderman
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引用次数: 246

摘要

对普遍可用性的兴趣增加,导致一些研究人员研究高级策略,以满足初次用户、间歇用户和专家用户。本文提出了多层界面设计的思想,使初次用户和新手用户能够从第一层的有限功能集开始。他们可以停留在第1层,然后在需要或有时间学习更多特征时向上移动到更高的层。支持和反对多层接口的论据有两个例子系统:一个8层的文字处理器和一个3层的交互式地图。提出了新的研究方法和方向。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Promoting universal usability with multi-layer interface design
Increased interest in universal usability is causing some researchers to study advanced strategies for satisfying first-time as well as intermittent and expert users. This paper promotes the idea of multi-layer interface designs that enable first-time and novice users to begin with a limited set of features at layer 1. They can remain at layer 1, then move up to higher layers when needed or when they have time to learn further features. The arguments for and against multi-layer interfaces are presented with two example systems: a word processor with 8 layers and an interactive map with 3 layers. New research methods and directions are proposed.
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