{"title":"更深入:桌面3D的分类","authors":"Tovi Grossman, Daniel J. Wigdor","doi":"10.1109/TABLETOP.2007.18","DOIUrl":null,"url":null,"abstract":"Extending the tabletop to the third dimension has the potential to improve the quality of applications involving 3D data and tasks. Recognizing this, a number of researchers have proposed a myriad of display and input metaphors. However a standardized and cohesive approach has yet to evolve. Furthermore, the majority of these applications and the related research results are scattered across various research areas and communities, and lack a common framework. In this paper, we survey previous 3D tabletops systems, and classify this work within a newly defined taxonomy. We then discuss the design guidelines which should be applied to the various areas of the taxonomy. Our contribution is the synthesis of numerous research results into a cohesive framework, and the discussion of interaction issues and design guidelines which apply. Furthermore, our work provides a clear understanding of what approaches have been taken, and exposes new routes for potential research, within the realm of interactive 3D tabletops.","PeriodicalId":309984,"journal":{"name":"Second Annual IEEE International Workshop on Horizontal Interactive Human-Computer Systems (TABLETOP'07)","volume":"6 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2007-11-19","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"78","resultStr":"{\"title\":\"Going Deeper: a Taxonomy of 3D on the Tabletop\",\"authors\":\"Tovi Grossman, Daniel J. Wigdor\",\"doi\":\"10.1109/TABLETOP.2007.18\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Extending the tabletop to the third dimension has the potential to improve the quality of applications involving 3D data and tasks. Recognizing this, a number of researchers have proposed a myriad of display and input metaphors. However a standardized and cohesive approach has yet to evolve. Furthermore, the majority of these applications and the related research results are scattered across various research areas and communities, and lack a common framework. In this paper, we survey previous 3D tabletops systems, and classify this work within a newly defined taxonomy. We then discuss the design guidelines which should be applied to the various areas of the taxonomy. Our contribution is the synthesis of numerous research results into a cohesive framework, and the discussion of interaction issues and design guidelines which apply. Furthermore, our work provides a clear understanding of what approaches have been taken, and exposes new routes for potential research, within the realm of interactive 3D tabletops.\",\"PeriodicalId\":309984,\"journal\":{\"name\":\"Second Annual IEEE International Workshop on Horizontal Interactive Human-Computer Systems (TABLETOP'07)\",\"volume\":\"6 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2007-11-19\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"78\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Second Annual IEEE International Workshop on Horizontal Interactive Human-Computer Systems (TABLETOP'07)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/TABLETOP.2007.18\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Second Annual IEEE International Workshop on Horizontal Interactive Human-Computer Systems (TABLETOP'07)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/TABLETOP.2007.18","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Extending the tabletop to the third dimension has the potential to improve the quality of applications involving 3D data and tasks. Recognizing this, a number of researchers have proposed a myriad of display and input metaphors. However a standardized and cohesive approach has yet to evolve. Furthermore, the majority of these applications and the related research results are scattered across various research areas and communities, and lack a common framework. In this paper, we survey previous 3D tabletops systems, and classify this work within a newly defined taxonomy. We then discuss the design guidelines which should be applied to the various areas of the taxonomy. Our contribution is the synthesis of numerous research results into a cohesive framework, and the discussion of interaction issues and design guidelines which apply. Furthermore, our work provides a clear understanding of what approaches have been taken, and exposes new routes for potential research, within the realm of interactive 3D tabletops.