利用自动播放开发排泄系统作为学习媒介与Engklek游戏评价

Primadya Anantyarta, A. G. C. Wicaksono
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引用次数: 0

摘要

使用互动式多媒体作为学习媒介对辅助学习过程是必要的。使用Autoplay开发学习媒体,使教师能够制作出非常好的媒体,以满足学生学习排泄系统材料的需要。Engklek游戏的加入对发展认知水平和激活学生的运动技能也很有帮助。使用Autoplay开发学习媒体的方法参考了Lee和Owens 2004年开发的模型,即Analysis, Design, Development, Implementation and Evaluation (ADDIE)模型。这个开发研究阶段只进行到分析、设计、开发阶段,因为这个研究只局限于开发学习媒体。到达开发阶段后,将产品以CD的形式包装,提交给排泄系统学习材料专家和学习媒体专家评估正在开发的产品的可行性,然后由专家从业者和学生进行小规模测试,以评估产品学习的质量。材料专家的验证结果显示合格率为95.71%,标准非常好;媒体专家的验证结果显示合格率为97.14%,标准非常好。通过对10名学生受访者和1名从业者的可读性测试结果的支持,他们提出了批评和建议,使用Autoplay开发排泄系统学习媒体并对设计的Engklek游戏进行评价是非常好的和可行的。关键词:自动播放,媒体开发,排泄系统,engklek传统游戏。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Utilization of Autoplay to Develop Excretion System as Learning Media with Engklek Game Evaluation
The use of interactive multimedia as learning media is necessary to assist the learning process. The use of Autoplay in developing learning media enables the teachers to produce very good media in facilitating students' needs in learning excretory system material. The addition of an Engklek  game is also very helpful in developing cognitive levels and activating students' motor skills. The method used in the use of Autoplay to develop learning media refers to the model developed by Lee and Owens 2004, namely the Analysis, Design, Development, Implementation and Evaluation (ADDIE) model. This development research stage is only carried out until the Analysis, Design, Development stage, because this research is only limited to developing learning media. After arriving at the development stage, the product is packaged in the form of a Compact Disk (CD) and submitted to the excretory system learning material expert and learning media expert to assess the feasibility of the product being developed, then tested on a small scale by expert practitioners and students to assess the quality of the product learning. The results of the validation of the material experts demonstrated the percentage of eligibility 95.71% with very good criteria and the results of the validation of the media experts disclosed the percentage of eligibility 97.14% with very good criteria. Supported by the results of the readability test of 10 student respondents and 1 practitioner who gave criticism and suggestions that the use of Autoplay to develop excretory system learning media with the evaluation of the designed Engklek  game was very good and feasible to use.Keywords: autoplay, media development, excretory system, engklek traditional game.
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