C. McGregor, Brendan Bonnis, Brodie Stanfield, Michael Stanfield
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Design of the ARAIG haptic garment for enhanced resilience assessment and development in tactical training serious games
First person shooter virtual reality games have begun to be used for serious games for military or civilian tactical training for new approaches for resilience assessment and development as part of new approaches for mental health training. However, sensory stimulation has been largely constrained to visual and auditory sensations with limited tactile feedback through haptic controllers. This paper presents a design for the ARAIG haptic garment for enhanced resilience assessment and development in tactical training serious games.