协作游戏中的机器人调节:面向群体互动中的社会辅助机器人

Elaine Schaertl Short, M. Matarić
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引用次数: 43

摘要

本文提出了一种算法,使机器人在以平板电脑组装游戏为中心的群体互动中充当主持人。该算法使用两个不同的目标函数之一:一个旨在“性能均衡”,其中机器人试图在用户之间均衡得分;另一个旨在“性能强化”,其中机器人试图帮助小组获得尽可能多的分数。在一项10组3人的评价研究中,我们发现“绩效均衡”算法提高了任务绩效,降低了群体凝聚力,而“绩效强化”算法提高了群体凝聚力,降低了任务绩效。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Robot moderation of a collaborative game: Towards socially assistive robotics in group interactions
This paper presents an algorithm for enabling a robot to act as the moderator in a group interaction centered around a tablet-based assembly game. The algorithm uses one of two different objective functions: one intended to be “performance equalizing”, wherein the robot attempts to equalize scoring among users, and another intended to be “performance reinforcing”, wherein the robot attempts to help the group score as many points as possible. In an evaluation study with ten groups of three participants, we found that the “performance equalizing” algorithm improved task performance and reduced group cohesion, while the “performance reinforcing” algorithm improved group cohesion and reduced task performance.
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