协作的主观绩效评估方法

E. Lógó, K. Hercegfi, Balázs Péter Hámornik
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引用次数: 3

摘要

我们的目标是开发测量和分析用户在沉浸式3D空间(如虚拟协作竞技场(VirCA))中协作的主观表现的方法。这项研究中的协作任务是为一个在匈牙利布达佩斯度过周末的外国学生团体制定一个时间表,并共享文件和其他信息的数字表示。表现是可以用客观指标衡量的,但是周末节目的体验并不是一个客观的范畴,因为它包含了偏好、方面、判断和个人态度。在协作任务中,用户的主观表现通常是难以衡量的。采用q -排序技术对节目进行排序,用简单的描述性统计和q -方法学对节目进行分析。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Methodologies for subjective performance assessment of collaboration
Our goal is to develop methodologies for measuring and analyzing subjective performance of users collaborating in immersive 3D spaces such as Virtual Collaboration Arena (VirCA). The collaborative task in the study was to plan a schedule for a foreign student group spending a weekend in Budapest, Hungary with shared digital representations of documents and other information. The performance is measurable with objective indicators, but a weekend program experience is not an objective category, because includes preferences, aspects, judgement and personal attitudes. Conventionally, users' subjective performance is difficult to measure in collaborative tasks. Q-sorting technique was applied to rank the programs, analyzing them with simple descriptive statistics and Q-methodology.
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