协作立方体谜题:虚拟和真实环境的比较

J. Wideström, Ann-Sofie Axelsson, Ralph Schroeder, Alexander Nilsson, I. Heldal, Åsa Abelin
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引用次数: 50

摘要

在这项研究中,我们比较了两个人在虚拟和现实环境中解决谜题的合作情况。这项任务是在一个共享的虚拟环境(VE)设置中,使用与桌面VR系统联网的洞穴式虚拟现实(VR)系统,以及在等效的真实环境中使用纸板彩色块,在“魔方”立方体类型的拼图中组合一个由不同颜色块组成的立方体。这项研究的目的是调查两种情况下的合作、领导和绩效。我们发现,在虚拟情境中,参与者对任务的贡献是不平等的,在虚拟情境和真实情境中,他们的协作也存在差异。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
The collaborative cube puzzle: a comparison of virtual and real environments
In this study we compared collaboration on a puzzle-solving task carried out by two persons in a virtual and a real environment. The task, putting together a cube consisting of different coloured blocks in a 'Rubiks' cubetype puzzle, was performed both in a shared virtual environment (VE) setting, using a Cave-type virtual reality (VR) system networked with a desktop VR system, and with cardboard coloured blocks in an equivalent real setting. The aims of the study were to investigate collaboration, leadership and performance in the two settings. We found that the participants contributed unequally to the task in the VE, and also differences in collaboration between the virtual and the real setting.
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