手机广告游戏:流量、态度和竞争者特质作为调节变量的分析

S. Hartini
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引用次数: 2

摘要

本研究的重点是手机广告游戏作为网络营销的传播媒介。手机广告游戏是一种电子游戏,它在某种程度上包含了产品、服务或公司的广告。本研究考察了消费者流动、对手机广告游戏的态度、对品牌的态度和消费者特征之间的关系,尤其是竞争对手特征作为调节变量。本研究采用定量分析与假设分析相结合的方法。为了收集数据,本研究采用了有目的的抽样方法。本研究共使用了6款手机广告游戏,尤其是冒险类游戏。共有162名游戏玩家参与了这项调查。参与者是在玩手机广告游戏时获得的。结果表明,消费者流动影响移动广告游戏态度,竞争对手特质调节这一关系。对手机广告游戏的态度影响着对品牌的态度。消费者流动不影响品牌态度,竞争者特质不调节关系流动对品牌态度的影响。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Mobile advergame: analysis of flow, attitudes and competitor trait as the moderating variable
The focus of this study will be on mobile advergame as the communication media of online marketing. Mobile advergame is a video game which in some ways it contains an advertisement for a product, a service or a company. This study examines the relationships of consumer flow, attitude towards mobile advergame, attitude towards brand and consumer characteristics, especially competitor trait as the moderating variable. This study used quantitative approach with hypothetical analysis. To collect the data, this study used purposive sampling method. Six mobile advergames, especially adventure genre were used in this study. A total of 162 game players as participants were involved in the survey. The participants were obtained when they were playing the mobiles advergame. The result shows that consumer flow influences the attitude towards mobile advergame and competitor trait moderates the relationships. Attitude towards mobile advergame influences attitude towards brand. Consumer flow does not influence attitude towards brand and competitor trait does not moderate relationship flow on attitudes towards brand.
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