{"title":"虚拟环境中不连续地面上的自心距离估计","authors":"E. Shemetova, Bobby Bodenheimer","doi":"10.1145/2628257.2628358","DOIUrl":null,"url":null,"abstract":"The results of multiple studies conducted in the real world have demonstrated that human observers are usually very accurate in judging egocentric distance (the distance from the observer to a target) up to about 25 meters if the target is located on a continuous ground surface. Sinai et al. [1998] found that the presence of a texture discontinuity on the ground surface leads to distance underestimation. Two experiments were conducted to investigate the effect of a discontinuous ground surface on distance perception in virtual environments (VEs). The first experiment was the replication of Experiment 1 from Wu et al. [2007]. The second experiment involved the manipulation of the position of the texture boundary.","PeriodicalId":102213,"journal":{"name":"Proceedings of the ACM Symposium on Applied Perception","volume":"4 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2014-08-08","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Egocentric distance estimation on a discontinuous ground surface in the virtual environment\",\"authors\":\"E. Shemetova, Bobby Bodenheimer\",\"doi\":\"10.1145/2628257.2628358\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"The results of multiple studies conducted in the real world have demonstrated that human observers are usually very accurate in judging egocentric distance (the distance from the observer to a target) up to about 25 meters if the target is located on a continuous ground surface. Sinai et al. [1998] found that the presence of a texture discontinuity on the ground surface leads to distance underestimation. Two experiments were conducted to investigate the effect of a discontinuous ground surface on distance perception in virtual environments (VEs). The first experiment was the replication of Experiment 1 from Wu et al. [2007]. The second experiment involved the manipulation of the position of the texture boundary.\",\"PeriodicalId\":102213,\"journal\":{\"name\":\"Proceedings of the ACM Symposium on Applied Perception\",\"volume\":\"4 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2014-08-08\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings of the ACM Symposium on Applied Perception\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/2628257.2628358\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the ACM Symposium on Applied Perception","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/2628257.2628358","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
摘要
在现实世界中进行的多项研究结果表明,如果目标位于连续的地面上,人类观察者通常可以非常准确地判断自我中心距离(观察者到目标的距离),最高可达25米左右。Sinai等人[1998]发现地表纹理不连续的存在会导致距离低估。通过两个实验研究了虚拟环境中不连续地面对距离感知的影响。第一个实验是Wu et al.[2007]实验1的复制。第二个实验涉及到纹理边界位置的操作。
Egocentric distance estimation on a discontinuous ground surface in the virtual environment
The results of multiple studies conducted in the real world have demonstrated that human observers are usually very accurate in judging egocentric distance (the distance from the observer to a target) up to about 25 meters if the target is located on a continuous ground surface. Sinai et al. [1998] found that the presence of a texture discontinuity on the ground surface leads to distance underestimation. Two experiments were conducted to investigate the effect of a discontinuous ground surface on distance perception in virtual environments (VEs). The first experiment was the replication of Experiment 1 from Wu et al. [2007]. The second experiment involved the manipulation of the position of the texture boundary.