开发高中自然科学交互式多媒体教学

M. Iskandar, H. Hendra, S. Syafril, Andri Eka Putra, Dodi Widia Nanda, Rihan Efendi
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引用次数: 1

摘要

本研究旨在创造自然科学学习中的互动多媒体产品,并分析其产生的效果。本研究采用Borg & Gall研究与开发(R&D)模型。研究通过五个步骤进行,即计划,初始产品开发,产品验证,产品测试和最终产品结果。产品效度测试结果由三名验证者、一名材料专家和两名媒体专家进行评估。数据来源采用问卷调查的方式对20名初中生进行调查,以测试正在开发的产品的有效性。研究结果表明:;与产品效度测试相关的材料专家给出的平均效度值为4.7,与有效类别相关的媒体专家给出的平均效度值为4.78。而对学习中产品有效性试验的分析结果得到了4.66的平均值,这意味着已经生产的产品属于“非常有效”的类别。根据本研究的结果,所生产的产品可以作为初中自然科学学习的媒介。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Developing Interactive Multimedia for Natural Science in High School
This study aims to create interactive multimedia products in learning Natural Sciences, as well as to analyze how the effectiveness of the products produced. This research uses the method Research and Development (R&D) model Borg & Gall. The research was carried out through five steps, namely planning, initial product development, product validation, product testing, and final product results. Product validity test results were assessed by three validators, one material expert and two media experts. Sources of data were taken using a questionnaire to twenty junior high school students to test the effectiveness of the product being developed. The research results show that; related to the product validity test, material experts gave an average value of 4.7 with a valid category, then related to media experts gave an average value of 4.78 with a valid category. While the results of the analysis of product effectiveness trials in learning obtained an average value of 4.66 meaning that the products that have been produced are in the "very effective" category. Referring to the results of this study, the product that has been produced can be used as a medium for learning natural sciences in junior high schools.
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