揭示黑暗模式的评估:引入系统黑暗量表(SDS)

Christof van Nimwegen, Kristi Bergman, Almila Akdag
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引用次数: 1

摘要

暗模式是界面中的元素,旨在误导、迷惑和引诱用户进行无意的、非自愿的操作。这些不仅仅是没有恶意的“草率”或“不优雅”的设计,而是在理解人类心理的基础上精心设计的。作为网页和游戏界面的一部分,黑暗模式无处不在,而且非常有效。因此,大家一致认为需要认识和更好的理解。目前的研究侧重于从用户的角度研究黑暗模式,以开发“系统黑暗量表”(SDS)。SDS是一组问卷项目,可以用来评估一个系统的黑暗程度,并给它打分。正如SUS被证明是一种快速可靠的可用性测量工具一样,SDS的目标是作为一种经过验证的工具来识别系统或服务在多大程度上融入了“暗机制”。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Shedding light on assessing Dark Patterns: Introducing the System Darkness Scale (SDS)
Dark Patterns are elements in interfaces designed to misdirect, confuse, and lure users into unintended, involuntary actions. These are not just “sloppy” or “inelegant” designs without ill intent but are rather carefully crafted with an understanding of human psychology. Dark patterns are omnipresent as part of web and game-interfaces and highly effective. Hence, there is agreement that awareness and a better understanding is needed. The current study focuses on dark patterns from a user’s perspective in order to develop the ‘System Darkness Scale’ (SDS). The SDS is a set of questionnaire items which can be used to evaluate the darkness of a system and assign a score to it. Just as the SUS proved to be a quick and reliable tool to measure usability, the SDS aims to act as a validated tool to identify in how far a system or service has incorporated “dark mechanisms”.
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